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首页> 外文期刊>Journal of vision >Looking from different viewpoints: an eye movement study on novel object and face recognition.
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Looking from different viewpoints: an eye movement study on novel object and face recognition.

机译:从不同的角度看:关于新颖物体和面部识别的眼动研究。

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摘要

Eye movements have been widely studied, using images and videos in laboratories or portable eye trackers in the real world. Although a good understanding of the saccadic system and extensive models of gaze have been developed over the years, only a few studies have focused on the consistency of eye movements across viewpoints. We have developed a new technique to compute and map the depth of collected eye movements on stimuli rendered from 3D mesh objects using a traditional corneal reflection eye tracker (SR EyeLink 1000). Having eye movements mapped into 3D space (and not on an image space) allowed us to compare fixations across viewpoints. Fixation sequences (scanpaths) were also studied across viewpoints using the ScanMatch method (Cristino et al. 2010, Behavioural and Research Methods, 42, 692-700), extended to work with 3D eye movements. In a set of experiments where participants were asked to perform a recognition task on either a set of 3D objects or faces, we recorded their gaze while performing the task. Participants either viewed the stimuli monocularly or stereoscopically as anaglyph images. The stimuli were shown from different viewpoints during the learning and testing phases. A high degree of gaze consistency was found across the different viewpoints, particularly between learning and testing phases. Scanpaths were also similar across viewpoints, suggesting not only that the gazed spatial locations are alike, but also their temporal order.
机译:在实验室或现实世界中的便携式眼动仪中,已经使用图像和视频对眼动进行了广泛的研究。尽管这些年来人们已经对眼跳系统和广泛的凝视模型有了很好的理解,但是只有少数研究集中在跨视点的眼球运动一致性上。我们已经开发出一种新技术,可以使用传统的角膜反射眼动仪(SR EyeLink 1000)在从3D网格物体渲染的刺激上计算并绘制所收集的眼动深度。将眼动映射到3D空间(而不是图像空间),可以比较视点之间的注视。还使用ScanMatch方法(Cristino等人,2010,Behavioral and Research Methods,42,692-700)研究了跨视点的固定序列(扫描路径),并扩展了其与3D眼睛运动的配合。在一组要求参与者对一组3D对象或面部执行识别任务的实验中,我们记录了他们在执行任务时的凝视。参与者可以单眼或立体地将刺激视为浮雕图像。在学习和测试阶段从不同的角度显示了刺激。跨不同观点,尤其是在学习和测试阶段之间,发现了高度的凝视一致性。各个视点的扫描路径也相似,不仅表明凝视的空间位置相似,而且它们的时间顺序也相同。

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