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首页> 外文期刊>Journal of vision >Plinko: A spatial probability task to measure learning and updating.
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Plinko: A spatial probability task to measure learning and updating.

机译:Plinko:一种用于测量学习和更新的空间概率任务。

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Research has demonstrated that humans efficiently learn the statistics of their visual environment (e.g., Fiser & Aslin, 2001). Typical studies present participants with series of events and ask them to predict which event will occur on specific trials. Responses are then aggregated over bins of trials to represent a probability distribution of participant predictions. Although informative, these tasks provide limited information about how participant expectations evolve over the course of a task. We present a novel spatial probability task that attempts to overcome this limitation. Based on the game Plinko (the modern incarnation of Galtons Bean Machine), participants view balls that drop through pegs and land in slots. On every trial, participants are asked to estimate how likely a ball will fall in each slot. Participants adjust a cup or bars under the slots to represent their likelihood estimations. We exposed participants to four distinct distributions of ball drops and measured how accurately they could represent each distribution (Experiment 1) and shift from one distribution to the next (Experiment 2). Rather than representing participant expectations by building probability distributions over multiple trials, our measures provide a probability distribution on each trial of the task. Participants managed to use the cup to accurately track the mean and variance of each distribution by adjusting the cups center position and width throughout the task. Participants were also efficient at using the bars, matching the computers distributions with an average accuracy of 80%. Participants also managed to effectively shift from one distribution to the next using either the cup or bars, and this without being made explicitly aware that any changes would occur. These results suggest that our task provides an effective measure of spatial probability learning while also providing a rich representation of changes in participant predictions over the course of the task.
机译:研究表明,人类可以有效地学习其视觉环境的统计信息(例如Fiser&Aslin,2001年)。典型的研究向参与者展示一系列事件,并要求他们预测在特定试验中将发生哪个事件。然后,将响应汇总在试验箱中,以表示参与者预测的概率分布。尽管提供了信息,但这些任务提供了有关参与者期望在任务过程中如何演变的有限信息。我们提出了一种新颖的空间概率任务,试图克服这一局限性。基于游戏《 Plinko》(加尔顿豆机的现代化身),参与者可以看到掉落在钉子上并落在插槽中的球。在每次试验中,要求参与者估计球在每个插槽中掉落的可能性。参与者调整插槽下方的杯子或条形,以表示其可能性估计。我们向参与者展示了四种不同的落球分布,并测量了他们代表每种分布的准确度(实验1)以及从一种分布转移到另一种分布(实验2)。我们的方法不是通过建立多个试验的概率分布来表示参与者的期望,而是提供任务的每个试验的概率分布。通过调整杯子在整个任务中的中心位置和宽度,参与者设法使用杯子来精确跟踪每个分布的均值和方差。参与者还可以高效地使用条形图,以平均80%的准确度匹配计算机分布。参与者还设法使用杯子或条形从一种分配有效地转移到另一种分配,而这并没有明确地意识到会发生任何变化。这些结果表明,我们的任务提供了一种有效的空间概率学习方法,同时还提供了任务过程中参与者预测变化的丰富表示。

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