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The way of multisensory spatial processing with audio-visual speech stimuli differs in single and bilateral visual presentations

机译:带有视听语音刺激的多感官空间处理方式在单个和双边视觉表示中有所不同

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Ventriloquism is defined as a shift of perceptual location of a sound source toward a synchronized visual stimulus. Previous studies lead to the conclusion that the size of the ventriloquism effect is regulated by physical, not cognitive, factors. However, this conclusion is based upon simplified experimental designs which typically entail pairs of single audio and visual stimuli. Such designs do not capture our responses to a multisensory world where many signals impact various sensory modalities. We examined the hypothesis that cognitive factors, as well as physical ones, modulate the ventriloquism effect in complex situations. We used audio-visual speech stimuli in two experiments involving simplified (Experiment 1) and complex (Experiment 2) designs. Experiment 1 involved presentation of one movie of a face and one voice whereas Experiment 2 involved presentation of two bilateral movies and one voice. In both experiments a cognitive factor, namely congruency of speech and visual stimuli, was varied (congruent, incongruent). In both experiments visual stimuli appeared on a central CRT monitor, whereas auditory stimuli were presented from 13 positions, created by left (L)- right (R) phase differences. Participants judged if the location of an auditory source was left or right of a central fixation cross (on the monitor). In Experiment 1, we found no differences due to cognitive factors. Consistent with previous finding, the auditory localization bias did not differ as a function of congruency. In Experiment 2, we manipulated physical saliency between bilateral visual stimuli as a physical factor, as well as congruency of audio-visual syllables as a cognitive factor. In this experiment, both visual stimulus salience and audio-visual congruency elicited relatively large auditory localizations biases. In conclusion, these experiments show that a cognitive factor affects the way audio-visual spatial information is integrated in a more complex, real world, situation.
机译:Ventroloquism定义为声源的感知位置向同步视觉刺激的转移。先前的研究得出的结论是,腹语作用的大小是由物理因素而非认知因素调节的。但是,该结论基于简化的实验设计,通常需要成对的单个音频和视觉刺激。这样的设计无法捕获我们对多感官世界的反应,在这种世界中,许多信号会影响各种感官模式。我们检验了以下假设:在复杂情况下,认知因素以及身体因素都会调节腹语作用。我们在两个涉及简化(实验1)和复杂(实验2)设计的实验中使用了视听语音刺激。实验1涉及呈现一部人脸电影和一种声音,而实验2涉及呈现两部双边电影和一种声音。在这两个实验中,认知因素,即言语和视觉刺激的一致性,都是不同的(一致,不一致)。在这两个实验中,视觉刺激都出现在中央CRT监视器上,而听觉刺激则是从13个位置呈现的,这些位置是由左(L)-右(R)相差产生的。参与者判断听觉源的位置是在中央固定十字的左侧还是右侧(在显示器上)。在实验1中,我们没有发现由于认知因素引起的差异。与以前的发现一致,听觉定位的偏向没有因同余而异。在实验2中,我们将双边视觉刺激之间的物理显着性作为一种物理因素,而视听音节的一致性作为一种认知因素。在这个实验中,视觉刺激的显着性和视听一致性都引起相对较大的听觉定位偏差。总之,这些实验表明,认知因素会影响视听空间信息在更复杂的现实环境中的集成方式。

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