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A framework for a multi-agent traffic simulation using combined behavioural models

机译:使用组合行为模型进行多主体流量模拟的框架

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The task of simulation of urban processes often concerns city traffic and road dynamics. Many assumptions in an urban science may be made by analysing traffic flows and vehicle behaviour on city streets. Since road traffic is a dynamic and possibly spatially large system that depends on many external conditions, approaches like visual analysis and computational steering may be used. There are many traffic modelling frameworks presented in the field, but there are also several drawbacks most of them have: they are limited to a specific model or case; have abstracted logic which disregards some factors affecting vehicle movement; they ignore possible physical interactions which are not described in a model or use too many simplifications in vehicle interaction simulations. In this paper, a novel agent-based traffic modelling framework is presented, combining different classes of traffic models into a single vehicle agent and allowing the user to set a specific model for each supported class. The framework was made using a game engine, Unreal Engine 4, which allows users to model realistic interaction between vehicles and make realistic visualisations for purposes of visual analysis and computational steering.
机译:模拟城市过程的任务通常涉及城市交通和道路动态。通过分析城市街道上的交通流量和车辆行为,可以做出城市科学中的许多假设。由于道路交通是一个动态的且可能在空间上较大的系统,取决于许多外部条件,因此可以使用视觉分析和计算转向等方法。在该领域中提出了许多交通建模框架,但是它们也有许多缺点:它们仅限于特定的模型或情况;具有抽象逻辑,而忽略了一些影响车辆运动的因素;他们忽略了模型中未描述的可能的物理交互,或者在车辆交互模拟中使用了太多的简化方法。在本文中,提出了一种新颖的基于代理的交通建模框架,该框架将不同类别的交通模型组合到单个车辆代理中,并允许用户为每个支持的类别设置特定模型。该框架是使用游戏引擎Unreal Engine 4制作的,该引擎允许用户对车辆之间的真实交互进行建模,并进行可视化,以进行可视化分析和计算转向。

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