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Implementation of a Game-based Information System and e-Therapeutic Platform in a Pediatric Emergency Department Waiting Room: Preliminary Evidence of Benefit

机译:儿科急诊候诊室基于游戏的信息系统和电子治疗平台的实施:初步受益证据

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Background Pain, dehydration and anxiety are often not well managed in the paediatric emergency department (PED) waiting room (WR), particularly when wait times are long. Children who experience better WR care may require fewer diagnostic tests and other interventions downstream in the PED.WR time can present a unique opportunity to engage families in their own management. We developed iCare Adventure , a game based information system and e-therapeutic platform, and implemented it in a tertiary care PED WR. We report the results of our initial benefits evaluation. Research question: Is exposure to iCare Adventure associated with improvements in PED WR care?. Methodology: An unblinded controlled clinical trialwas performed, with intervention being exposure to iCare Adventure , and control being standard waiting room care. Primary outcome measures: patient-reported pain, patient and parent-reported satisfaction and amount of oral rehydration therapy (ORT) consumed in the WR. Secondary outcomes: physician dwell time and interventions ordered after leaving the WR. Results: Compared to controls, older intervention subjects showed significant improvements in pain control, and both patient and parent satisfaction. Among younger patients, a significant reduction in the ordering of blood work was observed. No differences in ORT or other post-waiting room interventions were seen. Conclusions: iCare Adventure is associated with improvements in pain control and parental/patient satisfaction in the PED WR, and a reduction in blood work ordered subsequently. Future research will focus on understanding the age-related discrepancy in findings, and in further validating these findings.
机译:背景儿科急诊室(WR)的疼痛,脱水和焦虑症往往得不到很好的控制,特别是在等待时间长的时候。体验更好的WR护理的儿童可能需要更少的诊断测试和PED下游的其他干预措施.WR的时间可以提供一个独特的机会来让家庭参与他们自己的管理。我们开发了基于游戏的信息系统和电子治疗平台iCare Adventure,并将其在三级医疗PED WR中实施。我们报告初步效益评估的结果。研究问题:接触iCare Adventure是否与PED WR护理的改善相关?方法:进行了一项无盲对照临床试验,干预措施为暴露于iCare Adventure,对照为标准的候诊室护理。主要结局指标:患者报告的疼痛,患者和父母报告的满意度以及WR中口服补液治疗(ORT)的量。次要结果:离开WR后,医生的停留时间和采取的干预措施应有尽有。结果:与对照组相比,年龄较大的干预对象在疼痛控制以及患者和父母的满意度上都有显着改善。在年轻患者中,观察到血液工作的顺序显着减少。没有观察到ORT或其他候诊室干预的差异。结论:iCare Adventure与PED WR的疼痛控制和父母/患者满意度的改善有关,并减少了随后的血液检查。未来的研究将集中于理解发现中与年龄相关的差异,并进一步验证这些发现。

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