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首页> 外文期刊>Procedia Computer Science >Towards Believable Resource Gathering Behaviours in Real-time Strategy Games with a Memetic Ant Colony System
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Towards Believable Resource Gathering Behaviours in Real-time Strategy Games with a Memetic Ant Colony System

机译:模因蚁群系统在实时策略游戏中实现可信的资源聚集行为

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In this paper, the resource gathering problem in real-time strategy (RTS) games, is modeled as a path-finding problem where game agents responsible for gathering resources, also known as harvesters, are only equipped with the knowledge of its immediate sur- roundings and must gather knowledge about the dynamics of the navigation graph that it resides on by sharing information and cooperating with other agents in the game environment. This paper proposed the conceptual modeling of a memetic ant colony system (MACS) forbelievableresource gathering in RTS games. In the proposed MACS, the harvester's path-finding and resource gathering knowledge captured are extracted and represented as memes, which are internally encoded as state transition rules (mem- otype), and externally expressed as ant pheromone on the graph edge (sociotype). Through the inter-play between the memetic evolution and ant colony, harvesters as memetic automatons spawned from an ant colony are able to acquire increasing level of capability in exploring complex dynamic game environment and gathering resources in an adaptive manner, producing consistent and impressive resource gathering behaviors.
机译:在本文中,实时策略(RTS)游戏中的资源收集问题被建模为寻路问题,在该问题中,负责收集资源的游戏代理(也称为收割者)仅了解其即时资源。四舍五入,并且必须通过共享信息并与游戏环境中的其他代理合作来收集有关其所驻留的导航图动态的知识。本文提出了模因蚁群系统(MACS)的概念模型,以用于RTS游戏中的可信资源收集。在提出的MACS中,将捕获的收割机的寻路和资源收集知识提取并表示为模因,模因在内部被编码为状态转换规则(记忆型),在外部被表示为图边缘的蚂蚁信息素(社会型)。通过模因进化和蚁群之间的相互作用,从蚁群产生的模因自动机的收割者能够在探索复杂的动态游戏环境和以自适应方式收集资源方面获得越来越高的能力,从而产生一致而令人印象深刻的资源收集行为。

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