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An Interactive Mobile Augmented Reality Magical Playbook: Learning Number with the Thirsty Crow

机译:互动移动增强现实魔幻剧本:与渴乌鸦一起学习数字

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This paper presents the development of an interactive mobile augmented reality magical playbook for preschool children in learning numbers using an old folklore literature, The Thirsty Crow, via mobile augmented reality application and interactive physical book interface design. Augmented Reality (AR) refers to a technology that gives the ability to the user the sense of the real world while interacting with the virtual and physical object. Mobile refers to portability usefulness of the application itself, thus mobile AR application can be referred as a portable AR application. The real world can be enhanced by AR through augmented virtual object into real environment and providing some additional information for users. By applying this concept to AR storybook, the physical book (the real world) will be enhanced by augmenting the virtual object (3D models, animations, and sounds) viewed over a mobile device. This paper specifically highlights an innovative development of the interfaces for providing an AR storybook that enhanced story reading and learning experience for preschool children via mobile AR application and highly interactive physical book interface design of the AR book. Findings from the initial observational study based on developed prototype are also presented. For future work, there will be a series of interactive mobile AR magical playbook using other old folklore story.
机译:本文介绍了一种互动式移动增强现实神奇剧本,该游戏通过使用移动增强现实应用程序和交互式物理书本界面设计,使用一种古老的民间文学作品《口渴的乌鸦》,为学龄前儿童学习数字。增强现实(AR)是一种技术,可在与虚拟对象和物理对象进行交互时为用户提供现实世界的感觉。移动是指应用程序本身的可移植性,因此移动AR应用程序可以称为便携式AR应用程序。 AR可以通过将虚拟对象扩展到真实环境中并为用户提供一些附加信息来增强现实世界。通过将此概念应用于AR故事书,将通过增加在移动设备上查看的虚拟对象(3D模型,动画和声音)来增强物理书(真实世界)。本文特别强调了用于提供AR故事书的界面的创新发展,该故事书通过移动AR应用程序和AR书籍的高度交互性实体书界面设计为学龄前儿童增强了故事阅读和学习体验。还介绍了基于已开发的原型的初始观察研究的结果。对于未来的工作,将使用其他旧的民间传说故事来制作一系列交互式移动AR魔法剧本。

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