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Crossmodal Binding Rivalry: An Alternative Hypothesis for the Double Flash Illusion

机译:跨模式绑定竞争:双闪幻觉的另一种假设

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摘要

Extensive research on multisensory processing has established that temporal and/or spatial proximity of sensory information lead to the percept of a unified multisensory event, both at a behavioral and neuronal level (e.g., Stein, Huneycutt, & Meredith, 1988). Binding of multiple sensory inputs has also been demonstrated for stimuli presented with a certain degree of temporal disparity (e.g., Vatakis & Spence, 2010). A classical example of crossmodal interaction is the well-known sound induced flash illusion (SIFI; whereby a brief flash paired with two auditory beeps is actually perceived as two distinct flashes; Shams, Kamitani, & Shimojo, 2000). SIFI is considered an example of auditory dominance, where auditory stimulation modulates visual perception for audiovisual presentations that fall within the temporal window of integration. Studies on the SIFI (Andersen, Tiipana, & Sams, 2004; Shams, Kamitani, & Shimojo, 2002) have shown diminished performance in 1 flash-2 beeps (SIFI illusion) and 2 flash-1 beep presentations (considered different from SIFI but as yet not elucidated), while the performance in 1 flash-1 beep is excellent. That is, the close in time-space presence of 2 versus 1 input from different sensory modalities affects participant performance, while this is not the case for presentations of equal number of sensory stimulus inputs. We claim that the diminished performance in 1 flash-2 beeps and 2 flash-1 beep conditions are not two different illusions but they both represent examples of the crossmodal binding rivalry between the unequal number of sensory inputs presented. That is, presentations of multiple sensory inputs in close spatial and temporal proximity lead to a rivalry between the sensory inputs that are to be integrated. This rivalry will be weaker or stronger depending on a number of findings related to multisensory integration. As has been previously shown, a unified multisensory percept is more robust if the visual input is presented slightly before or in synchrony with the auditory input (Keetels & Vroomen, 2012; van Wassenhove, Grant, & Poeppel, 2007; Vatakis & Spence, 2007, 2008). In cases where the auditory input precedes the visual, binding is weaker leading to a less integrated percept. Moreover, binding is highly dependent on timing with temporally proximal presentations taking precedence over distal presentations (e.g., Vatakis & Spence, 2010). Thus, presentations of asynchronous stimuli even if presented within the temporal window of integration represent binding types of different strength with synchronous presentations being the ones leading to higher binding. These findings drive our crossmodal binding rivalry hypothesis and we support that the rivalry between the unequal number of sensory inputs will vary according to their binding robustness. So, for inputs where the visual is in synchrony or leading the auditory input, the binding is robust leading to a stronger rivalry with the spare stimulus. This rivalry results to a lower percent of illusory percepts and slower reaction times. On the other hand, if the binding between the auditory and visual inputs is weak, then the rivalry between them and the spare stimulus is less intense, thus resulting in quicker responding and higher illusory experiences. Generally, during illusion conditions, we expect to have slower reaction times than in conditions with equal number of visual and auditory inputs and in bimodal conditions (equal number of inputs) more accurate responses than in unimodal conditions. We have tested directly the rivalry hypothesis by utilizing the classical SIFI but with multiple timing presentations (never tested before in one experimental set-up). More specifically, we have used 0, 25, 50, and 100ms onset asynchronies of auditory beep before and after the visual flash. Illusion conditions and test conditions were intermixed in order to avoid biased responding (in terms of the number of flashes) and to be sure that the task is not too difficult for the participants to carry out. The proposed project will allow us to evaluate the rivalry hypothesis for multiple audiovisual inputs, which will provide a common explanation for both 1 flash-2 beeps and 2 flash-1 beep presentations, while at the same time it will allow the revisiting of the role of auditory dominance in the double flash illusion.
机译:对多感官处理的广泛研究已经确定,感官信息的时间和/或空间接近性导致在行为和神经元水平上统一的多感官事件的感知(例如,Stein,Huneycutt和Meredith,1988)。对于具有一定程度的时间差异的刺激也已经证明了多种感觉输入的结合(例如,Vatakis&Spence,2010)。交叉模式交互作用的经典示例是众所周知的声音诱发的闪光错觉(SIFI;其中,将短暂的闪光与两次听觉哔哔声配对实际上被认为是两个不同的闪光; Shams,Kamitani和Shimojo,2000)。 SIFI被认为是听觉优势的一个例子,其中听觉刺激调节落入整合时间窗口内的视听演示的视觉感知。对SIFI的研究(Andersen,Tiipana和Sams,2004年; Shams,Kamitani和Shimojo,2002年)显示,在1次Flash-2哔哔声(SIFI幻觉)和2次Flash-1哔哔声演示中,其性能有所下降(认为与SIFI不同,但(尚未阐明),而1次flash-1哔哔声的表现则非常出色。即,来自不同感觉模态的2对1输入的时空存在的接近会影响参与者的表现,而对于相同数量的感觉刺激输入的呈现则不是这种情况。我们声称在1次flash-2哔哔声和2 flash-1哔哔声条件下性能下降不是两个不同的幻觉,但它们都代表了不等数量的感官输入之间的交叉模式绑定竞争。即,在空间和时间上紧密接近的多个感觉输入的呈现导致要集成的感觉输入之间的竞争。取决于与多感官整合有关的许多发现,这种竞争将变得更弱或更强。如前所述,如果视觉输入刚好在听觉输入之前或与之同步出现,则统一的多感官感知将更可靠(Keetels&Vroomen,2012; van Wassenhove,Grant,&Poeppel,2007; Vatakis&Spence,2007 ,2008)。在听觉输入先于视觉的情况下,约束力较弱,导致整合感较差。此外,绑定高度依赖于时间安排,其中颞侧近端呈现优先于远端呈现(例如Vatakis&Spence,2010)。因此,即使在整合的时间窗口内呈现,异步刺激的呈现也代表具有不同强度的绑定类型,而同步呈现则导致更高的绑定。这些发现推动了我们的多式联运约束竞争假设,并且我们支持不相等数量的感觉输入之间的竞争将根据其约束鲁棒性而变化。因此,对于视觉同步或领先听觉输入的输入,绑定是牢固的,从而导致与备用刺激的更强竞争。这种竞争导致虚假感知的百分比降低,反应时间变慢。另一方面,如果听觉和视觉输入之间的绑定较弱,则它们与备用刺激之间的竞争就不会那么激烈,从而导致更快的响应速度和更高的幻觉体验。通常,在幻觉条件下,我们期望比在视觉和听觉输入数量相等的条件下,与在双峰状态(输入数量相等)下的响应时间要慢于单峰条件下的响应时间。我们已经利用经典的SIFI进行了直接的竞争假设检验,但是具有多种时序表示方式(从未在一个实验装置中进行过测试)。更具体地说,我们在视觉闪光前后分别使用了0、25、50和100ms的听觉哔哔声起步异步。混合了错觉条件和测试条件,以避免响应偏差(以闪烁次数表示),并确保任务对参与者而言不太困难。拟议的项目将使我们能够评估多种视听输入的竞争假设,这将为1次flash-2哔哔声和2次flash-1哔哔声演示提供共同的解释,同时还将允许您重新使用角色幻觉中的听觉优势

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