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Analysis of Worst Case Stochastic Link Capacity Degradation to Aid Assessment of Transportation Network Reliability

机译:最坏情况随机链路容量退化分析对交通网络可靠性的评估

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While link capacities of urban transportation networks possess inherent randomness due to varying reasons, conventional models assume that the designed link capacities prevail. The recent developments in reliable network design require the link capacities to be treated as stochastic. It is, however, laborious to collect data to explicitly model stochastic nature of link capacities. It is also hard to relate the link-level randomness and system-level performance. A smarter alternative is to treat link capacities as random variables and search for probability distributions over such random variables which would effect in a worst case scenario. One can then assess the performance of the network at this worst case and comment on the reliability of the network. This paper formulates and solves aworst case stochastic link capacity degradationproblem. The randomness involved has been modeled as the mixed strategy profile of a player in a fictitious game. The players of the game – afriendwho plays for the network and afoewho plays against the network – compete each other to minimize and maximize the expected system travel time (ESTT). The foe has been modeled as an intelligent player, who knows that the network users would settle to probabilistic user equilibrium (PUE). The foe is also cautious of the friend's presence who would try to assign flows system-optimally, thereby minimizing the ESTT. The game has been formulated as a multi-level optimization equation. Different algorithms which can use the results from this methodology as inputs to establish most probable worst case states of the network have been discussed. A planner can input the results from this problem into some of the existing algorithms to identify the most probable worst case states, and the probabilities associated with these states, thus defining the reliability of the network.
机译:虽然城市交通网络的链路容量由于各种原因而具有固有的随机性,但常规模型假定以设计的链路容量为准。可靠网络设计的最新发展要求将链路容量视为随机的。但是,收集数据以明确地模拟链路容量的随机性是很费力的。链接级随机性和系统级性能也很难联系起来。一个更明智的选择是将链路容量视为随机变量,并在这种随机变量上搜索在最坏情况下会发生影响的概率分布。然后,人们可以评估这种最坏情况下的网络性能,并对网络的可靠性发表评论。本文提出并解决了最坏情况下的随机链路容量降低问题。涉及的随机性已被建模为虚拟游戏中玩家的混合策略配置文件。游戏的参与者–参加网络的afriendw和参加网络的afoewho的玩家–相互竞争以最小化和最大化预期的系统运行时间(ESTT)。敌人已经被建模为一个聪明的参与者,他知道网络用户将适应概率用户均衡(PUE)。敌人也对朋友的到场保持谨慎,后者会尝试以系统优化的方式分配流量,从而使ESTT最小化。游戏已被公式化为多级优化方程。讨论了可以使用此方法的结果作为输入来建立网络的最可能的最坏情况状态的不同算法。计划者可以将这个问题的结果输入到一些现有算法中,以识别最可能的最坏情况状态以及与这些状态关联的概率,从而定义网络的可靠性。

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