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Adaptive Learning Algorithms for Traffic Games with Naive Users

机译:具有天真的用户的交通游戏的自适应学习算法

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In this paper, we consider a traffic game where many atomic agents try to optimize their utilities by choosing the route with the least travel cost, and propose an actor-critic-based adaptive learning algorithm that converges to ? -Nash equilibrium with high probability in traffic games. The model consists of an N-person repeated game where each player knows his action space and the realized payoffs he has experienced but is unaware of the information about the action(s) he did not select. We formulate this traffic game as a stochastic congestion game and propose a naive user algorithm for finding a pure Nash equilibrium. An analysis of the convergence is based on Markov chain. Finally, using a single origin-destination network connected by some overlapping paths, the validity of the proposed algorithm is tested.
机译:在本文中,我们考虑一种交通游戏,其中许多原子代理试图通过选择旅行成本最低的路线来优化其效用,并提出一种基于行为者评论的自适应学习算法,收敛到?纳什均衡在交通游戏中具有很高的概率。该模型由一个N人重复游戏组成,其中每个玩家都知道他的动作空间和他已经经历的实际收益,但是不知道有关他未选择的动作的信息。我们将此交通博弈公式化为随机拥塞博弈,并提出了用于寻找纯纳什均衡的幼稚用户算法。收敛性分析基于马尔可夫链。最后,使用通过一些重叠路径连接的单个起点-目的地网络,测试了该算法的有效性。

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