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首页> 外文期刊>Frontiers in Psychology >What a Smile Means: Contextual Beliefs and Facial Emotion Expressions in a Non-verbal Zero-Sum Game
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What a Smile Means: Contextual Beliefs and Facial Emotion Expressions in a Non-verbal Zero-Sum Game

机译:微笑的意义:非语言零和游戏中的上下文信念和面部表情

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摘要

Research into the authenticity of facial emotion expressions often focuses on the physical properties of the face while paying little attention to the role of beliefs in emotion perception. Further, the literature most often investigates how people express a pre-determined emotion rather than what facial emotion expressions people strategically choose to express. To fill these gaps, this paper proposes a non-verbal zero-sum game – the Face X Game – to assess the role of contextual beliefs and strategic displays of facial emotion expression in interpersonal interactions. This new research paradigm was used in a series of three studies, where two participants are asked to play the role of the sender (individual expressing emotional information on his/her face) or the observer (individual interpreting the meaning of that expression). Study 1 examines the outcome of the game with reference to the sex of the pair, where senders won more frequently when the pair was comprised of at least one female. Study 2 examines the strategic display of facial emotion expressions. The outcome of the game was again contingent upon the sex of the pair. Among female pairs, senders won the game more frequently, replicating the pattern of results from study 1. We also demonstrate that senders who strategically express an emotion incongruent with the valence of the event (e.g., smile after seeing a negative event) are able to mislead observers, who tend to hold a congruent belief about the meaning of the emotion expression. If sending an incongruent signal helps to explain why female senders win more frequently, it logically follows that female observers were more prone to hold a congruent, and therefore inaccurate, belief. This prospect implies that while female senders are willing and/or capable of displaying fake smiles, paired-female observers are not taking this into account. Study 3 investigates the role of contextual factors by manipulating female observers’ beliefs. When prompted to think in an incongruent manner, these observers significantly improve their performance in the game. These findings emphasize the role that contextual factors play in emotion perception—observers’ beliefs do indeed affect their judgments of facial emotion expressions.
机译:对面部情感表达的真实性的研究通常集中在面部的物理特性上,而很少关注信念在情感感知中的作用。此外,文献最常调查的是人们如何表达预定的情感,而不是人们策略性地选择表达的面部情感表达。为了填补这些空白,本文提出了一种非语言的零和游戏-Face X Game,以评估人际交往中上下文信念和面部情感表达的策略性展示的作用。这种新的研究范式在一系列三项研究中使用,其中要求两名参与者扮演发件人(个人在他/她的脸上表达情感信息)或观察者(个人解释该表达的含义)的角色。研究1根据两人的性别来检验游戏的结果,当两人至少由一名女性组成时,发信人获胜的可能性更高。研究2检验了面部表情的策略性展示。比赛的结果再次取决于两人的性别。在女性对中,发件人更频繁地赢得比赛,复制了研究1的结果模式。我们还证明了能够策略性地表达与事件的效价不符的情感(例如,看到负面事件后的微笑)的发件人能够误导观察者,他们倾向于对情感表达的含义持有一致的看法。如果发送不一致的信号有助于解释为什么女性发件人获胜的频率更高,那么从逻辑上讲,女性观察者更倾向于持有一致的,因此不准确的信念。这种前景意味着,尽管女性发送者愿意和/或能够表现出假笑,但成对的女性观察者却没有考虑到这一点。研究3通过操纵女性观察者的信念来研究情境因素的作用。当提示他们以不一致的方式思考时,这些观察者会大大提高他们在游戏中的表现。这些发现强调了情境因素在情绪感知中的作用-观察者的信念确实会影响他们对面部情绪表达的判断。

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