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首页> 外文期刊>Frontiers in Psychology >Entropic Movement Complexity Reflects Subjective Creativity Rankings of Visualized Hand Motion Trajectories
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Entropic Movement Complexity Reflects Subjective Creativity Rankings of Visualized Hand Motion Trajectories

机译:熵运动的复杂性反映了可视化手部运动轨迹的主观创造力排名

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摘要

In a previous study we have shown that human motion trajectories can be characterized by translating continuous trajectories into symbol sequences with well-defined complexity measures. Here we test the hypothesis that the motion complexity individuals generate in their movements might be correlated to the degree of creativity assigned by a human observer to the visualized motion trajectories. We asked participants to generate 55 novel hand movement patterns in virtual reality, where each pattern had to be repeated 10 times in a row to ensure reproducibility. This allowed us to estimate a probability distribution over trajectories for each pattern. We assessed motion complexity not only by the previously proposed complexity measures on symbolic sequences, but we also propose two novel complexity measures that can be directly applied to the distributions over trajectories based on the frameworks of Gaussian Processes and Probabilistic Movement Primitives. In contrast to previous studies, these new methods allow computing complexities of individual motion patterns from very few sample trajectories. We compared the different complexity measures to how a group of independent jurors rank ordered the recorded motion trajectories according to their personal creativity judgment. We found three entropic complexity measures that correlate significantly with human creativity judgment and discuss differences between the measures. We also test whether these complexity measures correlate with individual creativity in divergent thinking tasks, but do not find any consistent correlation. Our results suggest that entropic complexity measures of hand motion may reveal domain-specific individual differences in kinesthetic creativity.
机译:在以前的研究中,我们已经表明,可以通过使用定义明确的复杂性度量将连续轨迹转换为符号序列来表征人体运动轨迹。在这里,我们测试一个假设,即个体在运动中产生的运动复杂度可能与人类观察者赋予可视化运动轨迹的创造力程度相关。我们要求参与者在虚拟现实中生成55种新颖的手部动作模式,其中每种模式必须连续重复10次以确保可重复性。这使我们能够估计每种模式在轨迹上的概率分布。我们不仅通过先前提出的关于符号序列的复杂性度量来评估运动的复杂性,而且我们还提出了两种新颖的复杂性度量,它们可以基于高斯过程和概率运动基元的框架直接应用于轨迹的分布。与以前的研究相比,这些新方法可以从极少的样本轨迹中计算出单个运动模式的复杂度。我们比较了不同的复杂性度量,以一组独立的陪审员根据他们的个人创造力判断如何对记录的运动轨迹进行排序。我们发现了三种熵复杂性度量,这些度量与人类创造力的判断显着相关,并讨论了度量之间的差异。我们还测试了这些复杂性量度是否与个人在不同思维任务中的创造力相关,但未发现任何一致的相关性。我们的结果表明,手部运动的熵复杂性量度可能会揭示动觉创造力中特定领域的个体差异。

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