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The Effect of a Projected Virtual Reality Training Environment on Vision Symptoms in Undergraduates

机译:虚拟虚拟实境训练环境对大学生视力症状的影响

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Purpose: : Virtual reality (VR) is known to induce a range of unwelcome symptoms (collectively known as "cybersickness") in a proportion of the population. Most attention has focussed on head mounted VR systems. What of projected systems, which are increasingly being used in various types of training? We investigated the effects of one system, the Liverpool Virtual Environment for Radiotherapy (VERT), on a group of undergraduates. Methods: : The VERT comprises a 3D stereoscopic back-projector system with a 2.5 x 5 m screen. Active stereo glasses worn by users automatically shutter between stereo projector views to simulate a 3D environment. 32 first-year Radiotherapy students from the University of Liverpool (mean age 22.2y) had a refraction and an orthoptic assessment. These included measurement of habitual visual acuity (with correction if worn) and stereovision prior to their first exposure to VERT. Students completed the Virtual Reality Symptom Questionnaire (VRSQ) before and after exposures of approximately 1hr on two occasions. Results: : The group distance and near acuities were 0.053?±0.18 and 0.010?±0.15 respectively (LogMAR, mean?±SD); median stereopsis was 45" with 28 out of 32 subjects (87.5%) having 60" or better (TNO). No subject reported any gross general (eg fatigue, headache) or eye (eye strain, blurring) discomfort after either first or second VERT sessions. There was a statistically significant increase in symptom scores from pre- to post-exposure on the first session (group median score 1 to 2.5 respectively; Wilcoxon Signed Ranks, Z=-3.457, p=0.001, n=32), but this was not repeated in the second session (2.5 to 3; Z=-1.147, p=0.251, n=28). Further, analysis of the difference between the individual pre- and post-exposure results in both sessions revealed no consistent effect in individuals over the two sessions. Conclusions: : We found that the VERT does not induce uncomfortable symptoms in a group of undergraduate students. It is possible that projected systems, in which participants are largely passive observers of a VR environment, are less likely to induce eye symptoms than head mounted systems which make higher demands on the visual system.
机译:目的::已知虚拟现实(VR)会在一定比例的人口中引发一系列不受欢迎的症状(统称为“网络病”)。大多数注意力集中在头戴式VR系统上。在各种类型的培训中越来越多地使用什么计划的系统?我们调查了一个系统,即利物浦放射治疗虚拟环境(VERT)对一群大学生的影响。方法::VERT包括3D立体背投系统,屏幕尺寸为2.5 x 5 m。用户佩戴的有源立体眼镜会在立体投影仪视图之间自动快门,以模拟3D环境。利物浦大学的32名一年级放射治疗学生(平均年龄22.2y)进行了屈光和矫正视力评估。其中包括在首次接触VERT之前测量习惯性视敏度(佩戴时可矫正)和立体视觉。在两次暴露前后约1小时之前和之后,学生完成了虚拟现实症状问卷(VRSQ)。结果:组间距离和近视度分别为0.053±0.18和0.010±0.15(LogMAR,均值±SD);中位立体视为45英寸,其中32例受试者中有28例(87.5%)的立体视(TNO)为60英寸或更高。在第一次或第二次VERT疗程后,没有受试者报告有任何严重的全身不适(例如疲劳,头痛)或眼睛不适(眼睛疲劳,模糊)。从第一次接触前到接触后,症状评分在统计学上有显着增加(组中位数分别为1到2.5; Wilcoxon Signed Rank,Z = -3.457,p = 0.001,n = 32),但这是在第二个会话中不重复(2.5到3; Z = -1.147,p = 0.251,n = 28)。此外,对两个阶段中个体暴露前和暴露后结果之间差异的分析显示,在两个阶段中个体对个体的影响均不一致。结论:我们发现,VERT不会在一群大学生中引起不适的症状。与参与者对视觉系统有更高要求的头戴式系统相比,参与者在很大程度上是VR环境的被动观察者的投影系统可能不大可能诱发眼睛症状。

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