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Opacity with powerful attackers

机译:不透明,攻击力强大

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摘要

This paper considers state-based opacity in a setting where attackers of a secret have additional observation capacities allowing them to know which inputs are allowed by a system. We show that regular opacity is decidable in this setting. We then address the question of controlling a system so that it becomes opaque, and solve this question by recasting the problem in a game setting.
机译:本文考虑了在某种情况下基于状态的不透明性,在这种情况下,机密攻击者具有额外的观察能力,使他们可以知道系统允许哪些输入。我们显示在这种设置下常规的不透明度是可以确定的。然后,我们解决了控制系统使其变得不透明的问题,并通过在游戏环境中重铸该问题来解决此问题。

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