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Analysis of dynamic decision making underpinning supply chain resilience: A serious game approach

机译:基于供应链弹性的动态决策分析:一种严肃的博弈方法

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Abstract: This paper proposes a serious game approach using the ColPMan game to analyze the dynamic decision-making process underpinning supply chain resilience. In this approach, a newly developed serious game named ColPMan is used. The players operate a virtual supply chain of a large-scale make-to-order company by making its production and delivery decisions. The game generates decision logs and contents of conversations among the players, which are then analyzed with a protocol analysis method, which treats communicative interactions observed in the game session as collaborative efforts to find and solve problems. The virtual supply chain in the game is composed of a headquarters accepting orders from customers, an upstream factory producing materials, and three downstream factories processing materials into products. Each player is assigned to one of the sites and makes its production and delivery plans. The game probabilistically incorporates both stationary and non-stationary environmental disturbances, such as lead-time variations, defective materials and products, and machine breakdowns. The players aim to maximize the profits of the whole supply chain. Since operations at the different sites of the chain are related, the players should learn to create a shared strategy and act in coordination to manage disturbances to obtain a high score. The proposed approach is tested through experiments with different scenarios of environmental disturbances. The experimental results confirm how the players tend to develop discussion and share awareness of the stationary and/or non-stationary disturbances in their group decision-making process.
机译:摘要:本文提出了一种使用ColPMan博弈的严肃博弈方法,以分析支撑供应链弹性的动态决策过程。在这种方法中,使用了新开发的名为ColPMan的严肃游戏。参与者通过制定生产和交付决策来操作大型按订单生产公司的虚拟供应链。游戏会生成决策日志和玩家之间的对话内容,然后使用协议分析方法对其进行分析,该协议会将在游戏会话中观察到的交流互动视为发现和解决问题的共同努力。游戏中的虚拟供应链包括一个接受客户订单的总部,一个生产材料的上游工厂和三个将材料加工成产品的下游工厂。每个玩家都分配到一个站点,并制定生产和交付计划。该游戏可能会合并固定的和非固定的环境干扰,例如提前期变化,有缺陷的材料和产品以及机器故障。参与者的目标是使整个供应链的利润最大化。由于在链的不同位置上的操作是相关的,因此玩家应该学习制定共享策略并采取协调行动来管理干扰以获得​​高分。通过对不同环境干扰场景的实验对提出的方法进行了测试。实验结果证实了玩家在小组决策过程中如何趋向于讨论并分享对平稳和/或非平稳干扰的认识。

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