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Estimating contact rates at a mass gathering by using video analysis: a proof-of-concept project

机译:通过视频分析估算群众聚会的接触率:概念验证项目

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Background Current approaches for estimating social mixing patterns and infectious disease transmission at mass gatherings have been limited by various constraints, including low participation rates for volunteer-based research projects and challenges in quantifying spatially and temporally accurate person-to-person interactions. We developed a proof-of-concept project to assess the use of automated video analysis for estimating contact rates of attendees of the GameFest 2013 event at Rensselaer Polytechnic Institute (RPI) in Troy, New York. Methods Video tracking and analysis algorithms were used to estimate the number and duration of contacts for 5 attendees during a 3-minute clip from the RPI video. Attendees were considered to have a contact event if the distance between them and another person was ≤1 meter. Contact duration was estimated in seconds. We also simulated 50 attendees assuming random mixing using a geo-spatially accurate representation of the same GameFest location. Results The 5 attendees had an overall median of 2 contact events during the 3-minute video clip (range: 0–6). Contact events varied from less than 5 seconds to the full duration of the 3-minute clip. The random mixing simulation was visualized and presented as a contrasting example. Conclusion We were able to estimate the number and duration of contacts for 5 GameFest attendees from a 3-minute video clip that can be compared to a random mixing simulation model at the same location. The next phase will involve scaling the system for simultaneous analysis of mixing patterns from hours-long videos and comparing our results with other approaches for collecting contact data from mass gathering attendees.
机译:背景技术当前用于估计群众聚会上的社会混合方式和传染病传播的方法受到各种约束的限制,包括基于志愿者的研究项目的参与率低以及在空间和时间上精确的人与人之间的交互进行量化的挑战。我们开发了一个概念验证项目,以评估使用自动视频分析来估计纽约特洛伊州伦斯勒理工学院(RPI)参加GameFest 2013活动的参与者的联系率。方法使用视频跟踪和分析算法,在3分钟的RPI视频剪辑中估算5位与会者的联系数量和持续时间。如果与会者与另一个人之间的距离≤1米,则认为与会者发生了接触事件。接触持续时间以秒为单位。我们还模拟了50个参与者,并使用同一GameFest位置的地理空间精确表示进行了随机混合。结果在3分钟的视频剪辑中,这5名参与者的中位数为2次联系事件(范围:0–6)。接触事件从不到5秒到3分钟剪辑的整个持续时间不等。可视化随机混合模拟,并作为对比示例。结论我们能够从3分钟的视频剪辑中估计5个GameFest参与者的联系数量和持续时间,可以将其与同一位置的随机混合模拟模型进行比较。下一阶段将涉及扩展系统,以便同时分析长达数小时的视频中的混合模式,并将我们的结果与其他方法从群众聚集者那里收集联系数据进行比较。

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