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首页> 外文期刊>BMJ Open >Improving sensitivity to eye gaze cues in autism using serious game technology: study protocol for a phase I randomised controlled trial
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Improving sensitivity to eye gaze cues in autism using serious game technology: study protocol for a phase I randomised controlled trial

机译:使用严肃的游戏技术提高自闭症对眼睛注视提示的敏感性:I期随机对照试验的研究方案

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Introduction Autism spectrum disorder (ASD) is characterised by impairments in social communication. Core symptoms are deficits in social looking behaviours, including limited visual attention to faces and sensitivity to eye gaze cues. We designed an intervention game using serious game mechanics for adolescents with ASD. It is designed to train individuals with ASD to discover that the eyes, and shifts in gaze specifically, provide information about the external world. We predict that the game will increase understanding of gaze cues and attention to faces.Methods and analysis The Social Games for Adolescents with Autism (SAGA) trial is a preliminary, randomised controlled trial comparing the intervention game with a waitlist control condition. 34 adolescents (10–18 years) with ASD with a Full-Scale IQ between 70 and 130 and a minimum second grade reading level, and their parents, will be randomly assigned (equally to intervention or the control condition) following baseline assessments. Intervention participants will be instructed to play the computer game at home on a computer for ~30?min, three times a week. All families are tested in the lab at baseline and approximately 2 months following randomisation in all measures. Primary outcomes are assessed with eye tracking to measure sensitivity to eye gaze cues and social visual attention to faces; secondary outcomes are assessed with questionnaires to measure social skills and autism-like behaviours. The analyses will focus on evaluating the feasibility, safety and preliminary effectiveness of the intervention.Ethics and dissemination SAGA is approved by the Institutional Review Board at Pennsylvania State University (00005097). Findings will be disseminated via scientific conferences and peer-reviewed journals and to participants via newsletter. The intervention game will be available to families in the control condition after the full data are collected and if analyses indicate that it is effective.Trial registration number NCT02968225.
机译:引言自闭症谱系障碍(ASD)的特征是社交沟通受损。核心症状是社交行为的缺陷,包括对面部的视觉关注有限以及对视线提示的敏感性。我们为认真对待ASD的青少年设计了一种干预游戏,使用了严肃的游戏机制。它旨在训练患有ASD的个人,以发现眼睛(尤其是凝视)提供有关外部世界的信息。我们预测该游戏将增加对注视线索的理解和对面孔的关注。方法与分析《自闭症青少年社交游戏》(SAGA)试验是一项初步的随机对照试验,将干预游戏与候补控制条件进行了比较。在基线评估后,将随机分配34名ASD,全智商在70至130之间且最低二年级阅读水平的青少年(10-18岁),以及他们的父母(等同于干预或对照条件)。干预参与者将被要求每周在家里的计算机上玩30分钟左右的计算机游戏,每次30分钟。所有家庭均在基线时以及所有措施随机分组后约2个月在实验室中进行测试。通过眼动追踪评估主要结局,以测量对视线提示的敏感性和对面部的社交视觉关注;次要结果通过问卷进行评估,以衡量社交技能和自闭症样行为。分析将集中于评估该干预措施的可行性,安全性和初步有效性。道德与传播SAGA已获得宾夕法尼亚州立大学机构审查委员会(00005097)的批准。研究结果将通过科学会议和同行评审期刊传播,并通过时事通讯传播给参与者。在收集到全部数据之后,如果分析表明该方法有效,干预游戏将在控制条件下适用于家庭。试验注册号为NCT02968225。

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