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Modeling the Metaverse: A Theoretical Model of Effective Team Collaboration in 3D Virtual Environments

机译:建模Metaverse:3D虚拟环境中有效团队协作的理论模型

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摘要

In this paper, a theoretical model of effective team collaboration in 3D virtual environments is presented. The aim of this model is to enhance our understanding of the capabilities exerting influence on effective 3D virtual team collaboration. The model identifies a number of specific capabilities of 3D virtual worlds that can contribute to this team effectiveness. Compared to "traditional" computer-mediated collaboration technologies, 3D virtual environments support team collaboration primarily through (a) the shared virtual environment, and (b) avatar-based interaction. Through the shared virtual environment, users experience higher levels of presence (a feeling of actually "being there"), realism and interactivity. These capabilities increase the users' level of information processing. Avatar-based interaction induces greater feelings of social presence (being with others) and control over self-presentation (how one wants to be perceived by others), thus increasing the level of communication support in the 3D environment. Through greater levels of information and communication support, a higher level of shared understanding is reached, which in turn positively influences team performance. Our paper concludes by presenting several propositions which allow further empirical testing, implications for research and practice, and suggestions for future research. The insights obtained from this paper can help developers of these virtual worlds to design standards for the capabilities that influence effective team collaboration in 3D virtual environments.
机译:在本文中,提出了在3D虚拟环境中有效的团队协作的理论模型。该模型的目的是增强我们对对有效3D虚拟团队协作产生影响的功能的理解。该模型确定了3D虚拟世界的许多特定功能,这些功能可以帮助提高团队效率。与“传统”计算机介导的协作技术相比,3D虚拟环境主要通过(a)共享虚拟环境和(b)基于头像的交互来支持团队协作。通过共享的虚拟环境,用户可以体验到更高的状态(真实的“在那儿”),真实感和交互性。这些功能提高了用户的信息处理水平。基于头像的交互会引起更大的社交感(与他人在一起)并控制自我表现(一个人希望如何被他人感知),从而提高了3D环境中的通信支持水平。通过更高水平的信息和沟通支持,可以达成更高水平的共识,进而对团队绩效产生积极影响。本文最后提出了几个命题,这些命题允许进行进一步的经验检验,对研究和实践的启示以及对未来研究的建议。从本文中获得的见解可以帮助这些虚拟世界的开发人员为影响3D虚拟环境中有效团队协作的功能设计标准。

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