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首页> 外文期刊>Journal of Virtual Worlds Research >Empathy with Non-Player Characters? An Empirical approach to the Foundations of Human/Non-Human Relationships
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Empathy with Non-Player Characters? An Empirical approach to the Foundations of Human/Non-Human Relationships

机译:同情非玩家角色?人类/非人类关系基础的实证方法

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This study deals with the question in which extent non-player characters (NPCs), in the practice of playing video games, appear as social persons ready for relationships or if they are only treated as mere objects. Due to the fact that for human players the computer game and its virtual inhabitants appear as black boxes, the presented gameplay and its more or less emergent narratives are always in need of interpretation. As a result, different types of play-practice emerge, which in different ways produce more or less empathic relationships towards non-human players.
机译:这项研究涉及的问题是,在玩视频游戏的实践中,非玩家角色(NPC)在多大程度上表现为准备好建立关系的社会人或仅被视为单纯的对象。由于对于人类玩家而言,计算机游戏及其虚拟居民显示为黑匣子,因此始终需要对所呈现的游戏玩法及其或多或少的紧急叙述进行解释。结果,出现了不同类型的游戏实践,这些游戏实践以不同的方式对非人类玩家产生或多或少的移情关系。

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