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Does Theming Camp Experiences Lead to Greater Quality, Satisfaction, and Promotion?

机译:主题营的经历会带来更高的质量,满意度和提升吗?

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Using themes (such as the Wild West or Survivor or Star Wars) in camp settings may enhance the quality of camp activities and youths’ overall camp experience. We evaluated the effect of theming camp experiences on the quality of subjective experiences of campers. Campers (N = 231) in 3 sessions of a residential 4-H camp participated in the study. One camp session was fully themed (all activities used tangible and intangible props, cues, and imaginary story contexts), a second was partially themed (intangible cues and stories only), and the third was not themed. Questionnaires measuring the quality of immediate subjective experiences (N=1,847) were completed following each of 8 activity sessions (e.g., climbing, fishing, swimming). Campers also completed a questionnaire for the purpose of overall camp evaluation at the end of their camp sessions. Activity-level data were analyzed using linear mixed modeling techniques. Ordinary least-squares regression was used to analyze campers’ overall camp experiences. Results at the activity level revealed significant theme-by-activity interaction effects. At the camp level, a hypothesized causal sequence linking theme to likelihood to recommend was supported.
机译:在营地中使用主题(例如“狂野西部”,“幸存者”或“星球大战”)可以提高营地活动的质量和青少年的总体营地体验。我们评估了主题营地体验对营员主观体验质量的影响。在一个3小时的4-H营地中,营员(N = 231)参加了研究。一次营会的主题是完全主题的(所有活动都使用有形和无形的道具,线索和虚构的故事情境),第二场是部分主题的(仅非物质线索和故事),而第三个则没有主题。在8个活动(例如攀岩,钓鱼,游泳)中的每一个活动之后,都完成了对立即主观体验质量的问卷调查(N = 1,847)。营员还完成了一份问卷,以便在营期结束时对营地进行总体评估。使用线性混合建模技术分析活动水平的数据。使用普通的最小二乘回归分析营员的总体营地经验。活动级别的结果显示了显着的主题活动交互效果。在营地一级,支持了将主题与可能推荐联系起来的假设因果序列。

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