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首页> 外文期刊>Journal of Virtual Worlds Research >Virtual Commerce (V-Commerce) in Second Life: The Roles of Physical Presence and Brand-Self Connection
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Virtual Commerce (V-Commerce) in Second Life: The Roles of Physical Presence and Brand-Self Connection

机译:第二人生中的虚拟商务(V-Commerce):实体存在和品牌自我联系的作用

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摘要

Second Life, in a form of advergaming (a portmanteau of “advertising” and “gaming”), can be an innovative venue for marketing communication and brand management in virtual commerce (v-commerce). Virtual shopping malls in threedimensional (3D) environments provide interactive and immersive settings that complement strong offerings of electronic commerce. The ability to offer vivid and engrossing social interactions with spokes-avatars within 3D environments is the key advantage of interactive marketing in Second Life. This study particularly focused on the “physical presence” (i.e., the degree to which consumers feel as if virtual products and retail settings were real) dimension of interactive brand marketing in 3D virtual environments and its impact on brand-self connection and consumers’ evaluation of a spokes-avatar’s credibility. Data analyses show that an increased level of physical presence positively influences consumers’ brand-self connection and evaluation of spokes-avatar credibility (expertise and trustworthiness) in 3D virtual environment-based brand marketing.
机译:“第二人生”以广告形式(“广告”和“游戏”的组合)的形式,可以成为虚拟商务(v-commerce)中营销传播和品牌管理的创新场所。三维(3D)环境中的虚拟购物中心提供交互式和身临其境的设置,以补充强大的电子商务产品。在3D环境中与发言人进行生动有趣的社交互动的能力是Second Life中互动营销的主要优势。这项研究特别关注3D虚拟环境中交互式品牌营销的“实际存在”(即,消费者感觉虚拟产品和零售环境是真实的程度)及其对品牌自我联系和消费者评价的影响形象化身的信誉。数据分析表明,在基于3D虚拟环境的品牌营销中,实际存在水平的提高会积极影响消费者的品牌与自我的联系以及对辐条化身的信誉(专业性和可信赖性)的评估。

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