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The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world

机译:第二人生的六种学问:设计课程干预的框架

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Editor’s Corner The six learnings of Second Life: A framework for designing curricular interventions in-world By Kenneth Y T Lim, Nanyang Technological University, Singapore In this paper, a framework for facilitating effective and targeted planning and design of learning environments within Second Life and other similar virtual worlds and environments will be shared. A possible scenario faced by school-leaders and teachers, with respect to thinking about incorporating virtual worlds as a complementary pedagogical strategy alongside traditional classroom environments is first described and then the Six Learnings framework will then be elaborated upon, including its use discussed as a metric against which such learning interventions can be planned and subsequently evaluated.
机译:编辑观点第二人生的六种学习:一个设计课程干预的框架,新加坡南洋理工大学的Kenneth YT Lim本文为在第二人生及其他领域促进有效而有针对性的学习环境规划和设计提供了一个框架。类似的虚拟世界和环境将被共享。首先讨论了学校领导者和教师面临的一种可能的场景,即考虑将虚拟世界作为一种补充性的教学策略与传统课堂环境相结合,然后详细阐述了“六项学习”框架,包括将其用作度量标准进行了讨论。可以针对这些学习计划进行计划并对其进行评估。

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