首页> 外文期刊>Journal of University Teaching and Learning Practice >Communication Idol: Using popular culture to catalyse active learning by engaging students in the development of entertaining teaching and learning resources
【24h】

Communication Idol: Using popular culture to catalyse active learning by engaging students in the development of entertaining teaching and learning resources

机译:交流偶像:通过使学生参与娱乐性教学资源的开发,利用流行文化来激发主动学习

获取原文
       

摘要

Bringing popular culture to tertiary education can potentially increase student engagement with learning tasks and content, especially when the learning task has students producing the content. Using a single-group intervention plus post-test design, this study implemented and evaluated a purposely developed learning and teaching innovation capitalising on popular and consumer culture to promote active over passive learning in a large, interprofessional health science unit. Students were invited to develop educational video presentations in a friendly competition based on high-rating television musical and vocal talent quests, with cash prizes based on peer ratings, this being the intervention. From a cohort of 569 students in 12 undergraduate allied health programs, 14 students in seven teams of 1 to 3 students produced seven, high-quality videos about communication in professional health practice, and recorded their experiences of doing so. Ratings showed the majority found the process fun (85%) and instructive (64%), with 29% finding the task harder than expected. The prospect of prizes along with intrinsic motivators were reasons for producing a video. A further 285 students viewed the productions and for extra marks completed evaluation of the videos’ educational value. Videos were perceived as an educationally valuable yet entertaining way to engage unit content. Producers of videos rated the teaching and learning experience significantly more positively than students not involved in production. Qualitative analysis of open-ended responses supported relevant numerical findings. Barriers to producing videos were identified as time, resources, confidence and lack of a team. Results should encourage educators contemplating similar initiatives. The project highlights benefits of harnessing popular genres with which students identify, to encourage involvement in producing educationally justifiable content that rewards both performer and audience. The project shows how learning content and tasks created and presented in familiar and entertaining formats can catalyse students’ agentic engagement in tertiary curricula.
机译:将流行文化带入高等教育可以潜在地提高学生对学习任务和内容的参与度,尤其是当学习任务让学生产生内容时。本研究使用单组干预和后期测试设计,实施并评估了有目的开发的,利用流行文化和消费文化开发的学与教创新,以促进大型跨专业健康科学部门中的主动学习而非被动学习。邀请学生在一场基于高水平电视音乐和声乐人才追求的友好竞赛中开发教育视频演示,并根据同ratings评等获得现金奖励,这是干预措施。在12个本科生联合健康计划中的569名学生中,由1至3个学生组成的七个小组中的14名学生制作了七个有关专业健康实践中交流的高质量视频,并记录了他们的这样做的经验。评分显示,大多数人发现过程有趣(85%)和指导性(64%),而29%的人发现任务比预期的难。与内在动机一起获奖的前景是制作视频的原因。另有285名学生观看了这些作品,并获得了额外的分数,从而完成了视频的教育价值评估。视频被认为是吸引单位内容的具有教育意义但有趣的方式。与不参与制作的学生相比,视频制作人对教学经验的评价明显更高。对开放式反应的定性分析支持了相关的数字发现。确定制作视频的障碍是时间,资源,信心和缺乏团队。结果应鼓励教育工作者考虑采取类似的举措。该项目强调了利用流行的流派供学生识别的好处,以鼓励他们参与制作具有教育意义的内容,从而奖励表演者和听众。该项目展示了以熟悉和有趣的方式创建和呈现的学习内容和任务如何能够激发学生在高等课程中的积极参与。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号