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Designing solar system material through science domino game and booklet

机译:通过科学多米诺骨牌游戏和小册子设计太阳系材料

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Teaching and learning activity of science lesson in elementary school is considered less interesting due to the use of monotonous and memorizing methods. Solar system is a common topic which taught by applying these methods. In order to anticipate boredom and monotony, supporting learning media which trains students to be active, creative, and have better understanding is required. This study aims to find out the role of science domino game and booklet in improving the sixth grade elementary school comprehension of students on basic concept of solar system topic and generating a learning trajectory on solar system topic. It used design research which consists of preliminary design, teaching experiment, and retrospective analysis. Therefore, it described how science domino game and booklet enhanced ability of students in grasping basic concept on solar system topic and how the learning media yielded a learning trajectory in learning activity on solar system topic. Interview, observation, and documentation were used to collect the data. Based on the results of research, researchers produce learning trajectory about the solar system that can be used in learning and increased comprehension concept of students about the solar system.
机译:由于使用单调和记忆的方法,小学科学课的教学活动被认为不太有趣。通过应用这些方法,太阳系是一个常见的话题。为了预见无聊和单调,需要支持性学习媒体来训练学生积极主动,有创造力和有更好的理解。这项研究旨在发现科学多米诺骨牌游戏和小册子在提高小学六年级学生对太阳系主题基本概念的理解以及产生关于太阳系主题的学习轨迹方面的作用。它使用了设计研究,包括初步设计,教学实验和回顾性分析。因此,它描述了科学多米诺骨牌游戏和小册子如何增强学生掌握太阳系主题的基本概念的能力,以及学习媒体如何在太阳系主题的学习活动中产生学习轨迹。采访,观察和记录被用来收集数据。根据研究结果,研究人员产生了可用于学习的太阳系学习轨迹,并提高了学生对太阳系的理解力。

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