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首页> 外文期刊>Journal of ICT Research and Applications >Simulating Shopper Behavior using Fuzzy Logic in Shopping Center Simulation
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Simulating Shopper Behavior using Fuzzy Logic in Shopping Center Simulation

机译:在购物中心模拟中使用模糊逻辑模拟购物者行为

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摘要

To simulate real-world phenomena, a computer tool can be used to run a simulation and provide a detailed report. By using a computer-aided simulation tool, we can retrieve information relevant to the simulated subject in a relatively short time. This study is an extended and complete version of an initial research done by Christian and Hansun and presents a prototype of a multi-agent shopping center simulation tool along with a fuzzy logic algorithm implemented in the system. Shopping centers and all their components are represented in a simulated 3D environment. The simulation tool was created using the Unity3D engine to build the 3D environment and to run the simulation. To model and simulate the behavior of agents inside the simulation, a fuzzy logic algorithm that uses the agents’ basic knowledge as input was built to determine the agents’ behavior inside the system and to simulate human behaviors as realistically as possible.
机译:为了模拟现实世界中的现象,可以使用计算机工具来运行模拟并提供详细的报告。通过使用计算机辅助的模拟工具,我们可以在相对较短的时间内检索与模拟主题有关的信息。这项研究是Christian和Hansun进行的初步研究的扩展和完整版本,并提出了多代理商购物中心模拟工具的原型以及系统中实现的模糊逻辑算法。购物中心及其所有组件均在模拟的3D环境中表示。使用Unity3D引擎创建了仿真工具,以构建3D环境并运行仿真。为了在仿真过程中对代理的行为进行建模和仿真,构建了一种以代理的基本知识为输入的模糊逻辑算法,以确定代理在系统内部的行为,并尽可能逼真的模拟人类行为。

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