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Acceleration of Points to Convex Region Correspondence Pose Estimation Algorithm on GPUs for Real-Time Applications

机译:用于实时应用的GPU上点到凸区域对应姿势估计算法的加速

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In our previous work, a novel algorithm to perform robust pose estimation was presented. The pose was estimated using points on the object to regions on image correspondence. The laboratory experiments conducted in the previous work showed that the accuracy of the estimated pose was over 99% for position and 84% for orientation estimations respectively. However, for larger objects, the algorithm requires a high number of points to achieve the same accuracy. The requirement of higher number of points makes the algorithm, computationally intensive resulting in the algorithm infeasible for real-time computer vision applications. In this paper, the algorithm is parallelized to run on NVIDIA GPUs. The results indicate that even for objects having more than 2000 points, the algorithm can estimate the pose in real time for each frame of high-resolution videos.
机译:在我们以前的工作中,提出了一种执行鲁棒姿态估计的新颖算法。使用对象上指向图像对应区域的点来估算姿势。在先前的工作中进行的实验室实验表明,姿势估计的准确度分别超过99%和方向估计的84%以上。但是,对于较大的对象,该算法需要大量的点才能达到相同的精度。更高的点数要求使该算法计算量大,导致该算法不适用于实时计算机视觉应用。在本文中,该算法被并行化以在NVIDIA GPU上运行。结果表明,即使对于具有超过2000个点的对象,该算法也可以实时估计高分辨率视频每一帧的姿势。

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