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The Euler-Poincaré Formula Through Contact Surfaces of Voxelized Objects

机译:通过体素化对象的接触面的Euler-Poincaré公式

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Two new versions of the Euler-Poincaré formula are proposed considering two new defined cuboids: the tetra-voxel and the octo-voxel, without losing information on the number of vertices and edges. The well-known relationship between contact and enclosing surface concepts, as well as the relationships between vertices, edges and enclosing surfaces, allowed us to compute an innovative algorithm for obtaining alternative versions of the Euler-Poincaré formula. This is a very important topological descriptor of 3D binary images. We considered not only topological but geometric aspects. Our method was compared to other proposals, obtaining that our proposed contact surface-based method offers more advantages.
机译:考虑到两个新定义的长方体,提出了两个新版本的Euler-Poincaré公式:四面体和八面体,而不会丢失有关顶点和边的数量的信息。接触和封闭表面概念之间的众所周知的关系,以及顶点,边和封闭表面之间的关系,使我们能够计算出一种创新的算法来获得Euler-Poincaré公式的替代版本。这是3D二进制图像的非常重要的拓扑描述符。我们不仅考虑了拓扑方面,还考虑了几何方面。将我们的方法与其他建议进行了比较,得出我们建议的基于接触面的方法具有更多优势。

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