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首页> 外文期刊>JMLR: Workshop and Conference Proceedings >End-to-end Active Object Tracking via Reinforcement Learning
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End-to-end Active Object Tracking via Reinforcement Learning

机译:通过强化学习进行端到端活动对象跟踪

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摘要

We study active object tracking, where a tracker takes as input the visual observation (i.e. frame sequence) and produces the camera control signal (e.g., move forward, turn left, etc). Conventional methods tackle the tracking and the camera control separately, which is challenging to tune jointly. It also incurs many human efforts for labeling and many expensive trial-and-errors in real-world. To address these issues, we propose, in this paper, an end-to-end solution via deep reinforcement learning, where a ConvNet-LSTM function approximator is adopted for the direct frame-to-action prediction. We further propose an environment augmentation technique and a customized reward function, which are crucial for a successful training. The tracker trained in simulators (ViZDoom, Unreal Engine) shows good generalization in the case of unseen object moving path, unseen object appearance, unseen background, and distracting object. It can restore tracking when occasionally losing the target. With the experiments over the VOT dataset, we also find that the tracking ability, obtained solely from simulators, can potentially transfer to real-world scenarios.
机译:我们研究主动对象跟踪,其中跟踪器将视觉观察(即帧序列)作为输入并产生摄像头控制信号(例如向前移动,向左转等)。常规方法分别处理跟踪和摄像机控制,这对联合调整具有挑战性。在现实世界中,这也招致了许多人为标记的努力和许多昂贵的反复试验。为了解决这些问题,我们在本文中提出了一种通过深度强化学习的端到端解决方案,其中采用ConvNet-LSTM函数逼近器进行直接的帧到动作预测。我们进一步提出了一种环境增强技术和定制的奖励功能,这对于成功的培训至关重要。在看不见的物体移动路径,看不见的物体外观,看不见的背景以及物体分散注意力的情况下,在模拟器(ViZDoom,虚幻引擎)中训练的跟踪器显示出很好的概括性。当偶尔失去目标时,它可以恢复跟踪。通过对VOT数据集进行的实验,我们还发现,仅从模拟器获得的跟踪能力有可能转移到现实世界中。

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