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Feasibility of PRIME: A Cognitive Neuroscience-Informed Mobile App Intervention to Enhance Motivated Behavior and Improve Quality of Life in Recent Onset Schizophrenia

机译:PRIME的可行性:认知神经科学知情的移动应用干预,以增强近期发作的精神分裂症的动机行为并改善生活质量

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Background Despite improvements in treating psychosis, schizophrenia remains a chronic and debilitating disorder that affects approximately 1% of the US population and costs society more than depression, dementia, and other medical illnesses across most of the lifespan. Improving functioning early in the course of illness could have significant implications for long-term outcome of individuals with schizophrenia. Yet, current gold-standard treatments do not lead to clinically meaningful improvements in outcome, partly due to the inherent challenges of treating a population with significant cognitive and motivational impairments. The rise of technology presents an opportunity to develop novel treatments that may circumvent the motivational and cognitive challenges observed in schizophrenia. Objective The purpose of this study was two-fold: (1) to evaluate the feasibility and acceptability of implementing a Personalized Real-Time Intervention for Motivation Enhancement (PRIME), a mobile app intervention designed to target reward-processing impairments, enhance motivation, and thereby improve quality of life in recent onset schizophrenia, and (2) evaluate the empirical benefits of using an iterative, user-centered design (UCD) process. Methods We conducted two design workshops with 15 key stakeholders, followed by a series of in-depth interviews in collaboration with IDEO, a design and innovation firm. The UCD approach ultimately resulted in the first iteration of PRIME, which was evaluated by 10 RO participants. Results from the Stage 1 participants were then used to guide the next iteration that is currently being evaluated in an ongoing RCT. Participants in both phases were encouraged to use the app daily with a minimum frequency of 1/week over a 12-week period. Results The UCD process resulted in the following feature set: (1) delivery of text message (short message service, SMS)-based motivational coaching from trained therapists, (2) individualized goal setting in prognostically important psychosocial domains, (3) social networking via direct peer-to-peer messaging, and (4) community “moments feed” to capture and reinforce rewarding experiences and goal achievements. Users preferred an experience that highlighted several of the principles of self-determination theory, including the desire for more control of their future (autonomy and competence) and an approach that helps them improve existing relationships (relatedness). IDEO, also recommended an approach that was casual, friendly, and nonstigmatizing, which is in line with the recovery model of psychosis. After 12-weeks of using PRIME, participants used the app, on average, every other day, were actively engaged with its various features each time they logged in and retention and satisfaction was high (20/20, 100% retention, high satisfaction ratings). The iterative design process lead to a 2- to 3-fold increase in engagement from Stage 1 to Stage 2 in almost each aspect of the platform. Conclusions These results indicate that the neuroscience-informed mobile app, PRIME, is a feasible and acceptable intervention for young people with schizophrenia .
机译:背景技术尽管精神病治疗有所改善,但精神分裂症仍然是一种慢性衰弱性疾病,在整个生命周期的大部分时间里,其影响着约1%的美国人口,给社会造成的损失比抑郁症,痴呆症和其他医学疾病还多。在疾病早期改善功能可能对精神分裂症患者的长期结局具有重要意义。然而,当前的金标准疗法并未导致临床意义上的预后改善,部分原因是治疗具有严重认知和动机障碍的人群所固有的挑战。技术的兴起为开发新颖的治疗方法提供了机会,这些治疗方法可以绕开精神分裂症中发现的动机和认知挑战。目的本研究的目的有两个方面:(1)评估实施个性化实时动机干预以增强动机(PRIME)的可行性和可接受性,PRIME是一种旨在针对奖励处理障碍,增强动机的移动应用程序干预措施,从而改善最近发作的精神分裂症的生活质量,(2)评估使用以用户为中心的迭代设计(UCD)流程的经验优势。方法我们与15个主要利益相关者进行了两次设计研讨会,然后与设计和创新公司IDEO合作进行了一系列深入访谈。 UCD方法最终导致PRIME的第一次迭代,该迭代由10个RO参与者进行了评估。然后,将来自第1阶段参与者的结果用于指导正在进行的RCT中当前正在评估的下一个迭代。鼓励两个阶段的参与者在12周的时间内每天最少使用1次/周,每天使用该应用程序。结果UCD过程产生了以下功能集:(1)由训练有素的治疗师提供基于文本消息(短信服务,SMS)的动机指导,(2)对预后重要的社会心理领域的个性化目标设定,(3)社交网络通过直接的点对点消息传递,以及(4)社区“时刻馈送”以捕获并加强奖励性的经验和目标成就。用户喜欢一种经验,该经验强调了自决理论的几项原则,包括对自己的未来有更多控制权(自治和能力)的愿望,以及有助于他们改善现有关系(相关性)的方法。 IDEO还推荐了一种休闲,友好且不带有耻辱感的方法,该方法符合精神病的康复模式。使用PRIME的12周后,参与者平均每隔一天就使用该应用程序,每次登录时都会积极使用其各种功能,并且保留率和满意度很高(20/20,保留率100%,满意度高) )。迭代的设计过程导致平台的几乎每个方面从阶段1到阶段2的接合都增加了2到3倍。结论这些结果表明,神经科学知识的移动应用程序PRIME对于患有精神分裂症的年轻人是一种可行且可接受的干预措施。

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