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首页> 外文期刊>JMIR Research Protocols >InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation
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InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation

机译:InsuOnline,一个向初级保健医师教授胰岛素疗法的严肃游戏:游戏设计和教育验证的随机对照试验

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摘要

Background Physicians′ lack of knowledge contributes to underuse of insulin and poor glycemic control in adults with diabetes mellitus (DM). Traditional continuing medical education have limited efficacy, and new approaches are required. Objective We report the design of a trial to assess the educational efficacy of InsuOnline, a game for education of primary care physicians (PCPs). The goal of InsuOnline was to improve appropriate initiation and adjustment of insulin for the treatment of DM. InsuOnline was designed to be educationally adequate, self-motivating, and attractive. Methods A multidisciplinary team of endocrinologists, experts in medical education, and programmers, was assembled for the design and development of InsuOnline. Currently, we are conducting usability and playability tests, with PCPs and medical students playing the game on a desktop computer. Adjustments will be made based on these results. An unblinded randomized controlled trial with PCPs who work in the city of Londrina, Brazil, will be conducted to assess the educational validity of InsuOnline on the Web. In this trial, 64 PCPs will play InsuOnline, and 64 PCPs will undergo traditional instructional activities (lecture and group discussion). Knowledge on how to initiate and adjust insulin will be assessed by a Web-based multiple choice questionnaire, and attitudes regarding diabetes/insulin will be assessed by Diabetes Attitude Scale 3 at 3 time points—before, immediately after, and 6 months after the intervention. Subjects′ general impressions on the interventions will be assessed by a questionnaire. Software logs will be reviewed. Results To our knowledge, this is the first research with the aim of assessing the educational efficacy of a computer game for teaching PCPs about insulin therapy in DM. We describe the development criteria used for creating InsuOnline. Evaluation of the game using a randomized controlled trial design will be done in future studies. Conclusions We demonstrated that the design and development of a game for PCPs education on insulin is possible with a multidisciplinary team. InsuOnline can be an attractive option for large-scale continuous medical education to help improving PCPs′ knowledge on insulin therapy and potentially improving DM patients′ care. Trial Registration Clinicaltrials.gov: {"type":"clinical-trial","attrs":{"text":"NCT01759953","term_id":"NCT01759953"}} NCT01759953 ; http://clinicaltrials.gov/show/ {"type":"clinical-trial","attrs":{"text":"NCT01759953","term_id":"NCT01759953"}} NCT01759953 (Archived by WebCite at http://www.webcitation.org/6Dq8Vc7a6).
机译:背景技术医师缺乏知识会导致成人糖尿病(DM)患者胰岛素使用不足和血糖控制不良。传统的继续医学教育效果有限,需要新的方法。目的我们报告了一项旨在评估InsuOnline的教育效果的试验设计,InsuOnline是一款针对初级保健医生(PCP)的教育游戏。 InsuOnline的目标是改善用于治疗DM的胰岛素的适当起始和调节作用。 InsuOnline的设计具有足够的教育性,自我激励性和吸引力。方法组成了一个由内分泌学家,医学教育专家和程序员组成的多学科团队,以设计和开发InsuOnline。目前,我们正在进行可用性和可玩性测试,PCP和医学专业学生将在台式计算机上玩游戏。将根据这些结果进行调整。将对在巴西隆德里纳市工作的PCP进行一项无盲随机对照试验,以评估InsuOnline在网络上的教育有效性。在该试验中,将有64名PCP参加InsuOnline,并且64名PCP将接受传统的指导活动(讲座和小组讨论)。有关如何启动和调整胰岛素的知识将通过基于Web的多项选择调查表进行评估,有关糖尿病/胰岛素的态度将通过糖尿病态度量表3在3个时间点(干预前,干预后和干预后6个月)进行评估。 。受试者对干预的总体印象将通过问卷进行评估。将审核软件日志。结果据我们所知,这是第一个旨在评估针对DM胰岛素治疗的PCP教学计算机游戏的教育效果的研究。我们描述了用于创建InsuOnline的开发标准。在未来的研究中将使用随机对照试验设计对游戏进行评估。结论我们证明了一个多学科团队可以设计和开发PCPs胰岛素教育游戏。对于大规模的持续医学教育而言,InsuOnline可能是一个有吸引力的选择,以帮助提高PCPs对胰岛素治疗的知识并潜在地改善DM患者的护理。试用注册Clinicaltrials.gov:{“ type”:“ clinical-trial”,“ attrs”:{“ text”:“ NCT01759953”,“ term_id”:“ NCT01759953”}} NCT01759953; http://clinicaltrials.gov/show/ {“ type”:“ clinical-trial”,“ attrs”:{“ text”:“ NCT01759953”,“ term_id”:“ NCT01759953”}} NCT01759953(由WebCite存档,网址为http ://www.webcitation.org/6Dq8Vc7a6)。

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