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A Story of Great Expectations: Past and Present of Online/Virtual Exhibitions

机译:一个充满期望的故事:在线/虚拟展览的过去和现在

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摘要

The present paper attempts to discuss the practices of virtual exhibitions covering topics that were not taken into account a decade ago. Topics such as the effort involved in creating an online exhibition, which also affects the time, costs and human resources that are not always available in memory institutions of middle and small size. The best online exhibitions that enjoy international awards demand a high budget only available to large institutions. Therefore, are they good models for the remaining cultural institutions? Another issue is the degree of complementarity between a real and virtual exhibit and fears of competition. Most memory institutions prefer to create their online exhibits once the temporary exhibition is finished. Virtual exhibitions become records of museum activities that are no longer in place. Public participation in content creating was also a wish a decade ago, but new tools have facilitated such cooperation. Both behaviours generate virtual communities (local or distant) around the cultural institution, which is one of the aim of the current development of web 2.0. Of course, technical developments in IT have modified forms and possibilities of current exhibitions (i.e., virtual worlds, video, animations, XML, mobile phones) that should be tested to overcome some of previous drawbacks. The use of participatory technologies in some cases has led not only to bring nearer the museum to its audiences, but rather to subvert the traditional unidirectional relationship between them. This paper combines theoretical discussions of such topics with some empirical data obtained for more than ten years of developing and analysing virtual exhibitions. DESIDOC Journal of Library & Information Technology , 2014, 34(2), pp. 87-96. http://dx.doi.org/10.14429/djlit.34.6749
机译:本文试图讨论虚拟展览的实践,涵盖了十年前没有考虑的主题。诸如创建网上展览会所涉及的工作之类的主题也会影响时间,成本和人力资源,而中小型存储机构并不总是能够获得这些时间,成本和人力资源。享有国际奖项的最佳在线展览会要求只有大型机构才能获得的高预算。因此,它们是否为其余文化机构的典范?另一个问题是真实展览和虚拟展览与竞争恐惧之间的互补程度。大多数记忆机构都喜欢在临时展览结束后创建其在线展览。虚拟展览会成为不再存在的博物馆活动的记录。十年前也希望公众参与内容创建,但是新的工具促进了这种合作。两种行为都会在文化机构周围产生虚拟社区(本地或遥远),这是当前Web 2.0开发的目标之一。当然,IT方面的技术发展已经修改了当前展览的形式和可能性(即虚拟世界,视频,动画,XML,移动电话),应该对其进行测试以克服以前的某些缺点。在某些情况下,参与性技术的使用不仅使博物馆更接近其观众,而且颠覆了他们之间的传统单向关系。本文将对此类主题的理论讨论与在开发和分析虚拟展览十多年中获得的一些经验数据相结合。 DESIDOC图书馆杂志信息技术,2014,34(2),pp.87-96。 http://dx.doi.org/10.14429/djlit.34.6749

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