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The Study And Implementation of Lighting Parallelization Algorithm

机译:照明并行算法的研究与实现

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According to slowly serial processing speed in the photorealistic rendering technology, the paper proposesmany lights processing. Using parallel strategy of load balancing and optimizing calculation mode, ambient light 、diffuse light and specular light are added when they are calculated separately. Different number of PE (processing unit)with different schemes is to improve the processing speed .The experimental results show that the parallelization of manylights can make a better use of resources and the processing power of multicore processors. The optimizing of the processingfrom serial computing into parallel computing accelerate the original operation, as well as resource utilization.
机译:根据真实感渲染技术中缓慢的串行处理速度,提出了许多灯光处理方法。利用并行的负载均衡策略和优化的计算方式,分别计算环境光,漫射光和镜面光。实验结果表明,多灯的并行化可以更好地利用资源和多核处理器的处理能力。从串行计算到并行计算的处理优化可加速原始操作以及资源利用。

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