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Cognitive computation of jealous emotion

机译:嫉妒情绪的认知计算

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The computational role of jealous emotion has been proposed in a model of emotion, in which the desirable gain (or loss) is used as a measure for computing the emotional feedback that assesses the discrepancy between what an individual wants and gets. The jealous emotion is elicited when the perception that the other individuals have more than one has, or that the desire of wanting what others have, but cannot get. Such self-identified error measure is used as an internal measure to monitor the incongruence between model prediction and actual outcome, such that the accuracy of predictions by the brain can be assessed. Jealousy can serve as a motivating signal to an individual to self-correct errors that may exist. This error signal signifies the incongruence between the desirable and the actual outcomes. This (unhappy) jealous emotion provides the necessary feedback to self-correct any potential source of errors, which may originate from the errors in (input) perception, (output) execution or (internal) model. An ultimatum game (UG) paradigm is used to elicit self-generated emotion. Results showed that the emotional intensity of jealousy is inversely proportional to perceived gains (and proportional to the perceived losses). Subjective jealousy biases are represented by shifting of the emotional stimulus-response function. This suggested that jealousy can be resolved by correcting (1) the perception of unfairness (perceptual error), (2) wrong decision (execution error) and (3) faulty assumption of entitlement (model prediction error) in this experimental UG paradigm. The results confirmed the hypothesis that self-regulated jealousy is processed cognitively in proportional to the perceived loss, when one wants to gain something that one cannot get. Implications on emotional intelligence are also addressed.
机译:嫉妒情绪的计算作用已经在情绪模型中提出,其中,期望的收益(或损失)被用作一种计算情绪反馈的量度,该反馈评估了个体想要和得到的东西之间的差异。当其他人拥有一个以上的个人的感觉,或者想要别人拥有但无法获得的渴望时,就会产生嫉妒的情绪。这种自我识别的错误度量用作内部度量,以监视模型预测与实际结果之间的不一致,从而可以评估大脑预测的准确性。嫉妒可以成为激励个人纠正可能存在的错误的信号。该错误信号表示期望结果与实际结果之间的不一致。这种(不愉快的)嫉妒情绪会提供必要的反馈,以自我纠正任何潜在的错误源,这些错误源可能来自(输入)感知,(输出)执行或(内部)模型中的错误。最后通game博弈(UG)范式用于引发自我产生的情感。结果表明,嫉妒的情绪强度与感知的收益成反比(与感知的损失成正比)。主观上的嫉妒偏见通过情绪刺激反应功能的转变来表示。这表明嫉妒可以通过纠正(1)对不公平的感知(感知错误),(2)错误的决策(执行错误)和(3)在该实验UG范式中对权利的错误假设(模型预测错误)来解决。结果证实了这样的假设:当人们想要获得某人无法获得的东西时,自我调节的嫉妒在认知上与感知到的损失成比例地得到处理。还涉及对情商的暗示。

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