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The Structured Clinical Interview for DSM-5 Internet Gaming Disorder: Development and Validation for Diagnosing IGD in Adolescents

机译:DSM-5网络游戏失调的结构化临床访谈:青少年IGD诊断的发展和验证

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Objective This study aimed to develop and validate a Structured Clinical Interview for Internet Gaming Disorder (SCI-IGD) in adolescents. Methods First, we generated preliminary items of the SCI-IGD based on the information from the DSM-5 literature reviews and expert consultations. Next, a total of 236 adolescents, from both community and clinical settings, were recruited to evaluate the psychometric properties of the SCI-IGD. Results First, the SCI-IGD was found to be consistent over the time period of about one month. Second, diagnostic concordances between the SCI-IGD and clinician's diagnostic impression were good to excellent. The Likelihood Ratio Positive and the Likelihood Ratio Negative estimates for the diagnosis of SCI-IGD were 10.93 and 0.35, respectively, indicating that SCI-IGD was ‘very useful test’ for identifying the presence of IGD and ‘useful test’ for identifying the absence of IGD. Third, SCI-IGD could identify disordered gamers from non-disordered gamers. Conclusion The implications and limitations of the study are also discussed.
机译:目的本研究旨在开发和验证青少年网络游戏障碍(SCI-IGD)的结构化临床访谈。方法首先,我们根据DSM-5文献综述和专家咨询的信息生成了SCI-IGD的初步项目。接下来,共招募了来自社区和临床环境的236名青少年,以评估SCI-IGD的心理测量特性。结果首先,发现SCI-IGD在大约一个月的时间内是一致的。其次,SCI-IGD与临床医生的诊断印象之间的诊断一致性很好。诊断SCI-IGD的似然比阳性和似然比阴性估计分别为10.93和0.35,表明SCI-IGD是识别IGD存在的“非常有用的测试”和识别不存在IGD的“有用测试” IGD。第三,SCI-IGD可以从无障碍玩家中识别出混乱的玩家。结论还讨论了该研究的意义和局限性。

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