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On Immersive Virtual Environments for Assessing Human-driven Assembly of Large Mechanical Parts

机译:用于评估大型机械零件的人为驱动装配的沉浸式虚拟环境

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Application of immersive Virtual Reality is advocated for assessing human-based assembly of large mechanical parts, including assembly jigs and fixtures as well as tools used and procedures followed. The primary aim is to enable subjective/customised assessment of the assembly system by the participating human. The secondary aim is to allow recording of the human's main movements in order to analyse them with standard ergonomics tools. Proof-of-concept was sought by a case study, i.e. aircraft wing assembly by riveting, involving a real human worker holding a real tool, whilst all the rest, i.e. avatar, wing, fixtures and factory were virtual. Health risk from assembly tasks was subjectively assessed via a questionnaire. Assembly equipment and procedure were preliminarily assessed by interpreting and applying RULA and REBA protocols. The potential to automate such a tedious task was demonstrated by automatic calculation of body postures from avatar's kinematics.
机译:提倡使用沉浸式虚拟现实技术来评估大型机械零件的基于人的组装,包括组装夹具和固定装置以及所使用的工具和遵循的程序。主要目的是使参与人员能够对装配系统进行主观/定制评估。第二个目的是允许记录人类的主要运动,以便使用标准的人体工程学工具对其进行分析。案例研究(即通过铆接组装飞机机翼)寻求概念证明,其中涉及一名真正的工人拿着一个真正的工具,而其余所有角色(即化身,机翼,固定装置和工厂)都是虚拟的。通过问卷主观评估了组装任务产生的健康风险。通过解释和应用RULA和REBA协议对组装设备和程序进行了初步评估。通过根据化身的运动学自动计算身体姿势,证明了实现这种繁琐任务自动化的潜力。

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