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Engaging Healthcare Users through Gamification in Knowledge Sharing of Continuous Improvement in Healthcare

机译:通过游戏化吸引医疗保健用户参与医疗保健持续改进的知识共享

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Knowledge management systems are key for capturing, retaining, and communicating results from projects and presenting information to staff. The purpose of a knowledge management system is to tap into the vast wisdom from projects and experts across an organization. This research focuses on the knowledge management system within the Veterans Health Administration that was developed as a repository of information on continuous improvement tools such as flowcharts, value stream mapping, 5S, and the application of these in healthcare projects. The use of social network analysis and gamification improves website organization, user participation, and dissemination of shared knowledge related to continuous improvement of operations. The purpose of gamification is to engage, teach, entertain, measure, and improve the ease of use of information systems. The goal of this research is to utilize gamification theory within the knowledge management system to drive behaviors in a targeted audience and engage users in aspects such as writing, contributing, getting the feedback, which will create a more robust, cohesive system. A thorough review of the current knowledge management system was conducted, and a gap analysis was performed comparing the goals and objectives for the system to the current results. Next, gamification techniques with the potential to improve performance were identified and strategies to implement these were developed.
机译:知识管理系统是捕获,保留和传达项目结果并将信息提供给员工的关键。知识管理系统的目的是利用组织中项目和专家的广泛智慧。这项研究的重点是退伍军人卫生管理局内部的知识管理系统,该系统是作为有关持续改进工具(如流程图,价值流图,5S以及在医疗保健项目中的应用)的信息存储库而开发的。社交网络分析和游戏化的使用改善了网站的组织,用户的参与以及与持续改进运营有关的共享知识的传播。游戏化的目的是吸引,教导,娱乐,衡量和提高信息系统的易用性。这项研究的目的是在知识管理系统中利用游戏化理论来驱动目标受众的行为,并使用户参与写作,贡献,获取反馈等方面,这将创建一个更强大,更具凝聚力的系统。对当前的知识管理系统进行了彻底的审查,并进行了差距分析,将系统的目的和目标与当前结果进行了比较。接下来,确定了具有改进性能潜力的游戏化技术,并制定了实施这些技术的策略。

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