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Efficient architecture for global elimination algorithm for H.264 motion estimation

机译:用于H.264运动估计的全局消除算法的高效架构

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This paper presents a fast block matching motion esti mation algorithm and its architecture. The proposed architecture is based on Global Elimination (GE) Algorithm, which uses pixel averaging to reduce complexity of motion search while keeping performance close to that of full search. GE uses a preprocessing stage which can skip unnecessary Sum Absolute Difference (SAD) calculations by comparing minimum SAD with sub-sampled SAD (SSAD). In the second stage SAD is computed at roughly matched candidate positions. GE algorithm uses fixed sub-block sizes and shapes to compute SSAD values in preprocessing stage. Complexity of this GE algorithm is further reduced by adaptively changing the sub-block sizes depending on the macroblock features. In this paper adaptive Global Elimination algorithm has been implemented which reduces the computational complexity of motion estimation algorithm and thus resulted in low power dissipation. Proposed architecture achieved 60% less number of computations compared to existing full search architecture and 50% high throughput compared to existing fixed Global Elimination Architecture.
机译:本文提出了一种快速块匹配运动估计算法及其架构。所提出的体系结构基于全局消除(GE)算法,该算法使用像素平均来降低运动搜索的复杂性,同时保持性能接近全搜索的性能。 GE使用的预处理阶段可以通过比较最小SAD与二次采样SAD(SSAD)来跳过不必要的总和绝对差(SAD)计算。在第二阶段,在大致匹配的候选位置计算SAD。 GE算法使用固定的子块大小和形状在预处理阶段计算SSAD值。通过根据宏块特征自适应地更改子块大小,可以进一步降低此GE算法的复杂性。本文提出了一种自适应全局消除算法,该算法降低了运动估计算法的计算复杂度,从而降低了功耗。与现有的完整搜索架构相比,拟议的架构可减少60%的计算量,与现有的固定全球淘汰架构相比,可实现50%的高吞吐量。

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