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Feasibility of the Nintendo WiiFit? for improving walking in individuals with a lower limb amputation:

机译:任天堂WiiFit的可行性?用于改善下肢截肢患者的行走能力:

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Objectives:To evaluate the feasibility of the Nintendo WiiFit? as an adjunct to usual therapy in individuals with a lower limb amputation.Methods:The study was a Multiple Baseline (AB) Single Subject Research Design. Subjects were ≥19 years old, had their first unilateral transtibial or transfemoral amputation ?≤12 months ago, and were participating in prosthetic training. WiiFit training was provided for 30 min, 5 times a week, for a minimum of 2 and a maximum of 6 weeks in addition to usual therapy. Feasibility indicators were safety, post-intervention fatigue and pain levels, adherence, and subject’s acceptability of the program as measured by the Short Feedback Questionnaire–modified (SFQ-M). The primary clinical outcome was walking capacity assessed by the 2 Minute Walk Test (2MWT). The secondary clinical outcomes were the Short Physical Performance Battery, L-test, and Activities-Specific Balance Confidence.Results:Subjects (4 transtibial; 2 transfemoral) had a median age of 48.5 years (range = 45–5...
机译:目标:评估Nintendo WiiFit的可行性?方法:该研究是多基线(AB)单受试者研究设计。受试者≥19岁,≥12个月前第一次单侧经胫骨或经股骨截肢,并接受假肢训练。除了常规治疗外,还提供WiiFit培训30分钟,每周5次,至少2周,最多6周。可行性指标包括安全性,干预后的疲劳和疼痛程度,依从性以及受试者对计划的接受程度,这是通过修改后的简短反馈问卷(SFQ-M)进行衡量的。主要的临床结果是通过2分钟步行测试(2MWT)评估的步行能力。次要临床结果是短期体能训练,L检验和特定于活动的平衡置信度。结果:受试者(4个胫骨; 2个股骨)的中位年龄为48.5岁(范围= 45-5 ...

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