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Spatial Demands of Concurrent Tasks Can Compromise Spatial Learning of a Virtual Environment: Implications for Active Input Control

机译:并发任务的空间需求可能会损害虚拟环境的空间学习:主动输入控制的含义

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While active explorers in a real-world environment typically remember more about its spatial layout than participants who passively observe that exploration, this does not reliably occur when the exploration takes place in a virtual environment (VE). We argue that this may be because an active explorer in a VE is effectively performing a secondary interfering concurrent task by virtue of having to operate a manual input device to control their virtual displacements. Six groups of participants explored a virtual room containing six distributed objects, either actively or passively while performing concurrent tasks that were simple (such as card turning) or that made more complex cognitive and motoric demands comparable with those typically imposed by input device control. Tested for their memory for virtual object locations, passive controls (with no concurrent task) demonstrated the best spatial learning, arithmetically (but not significantly) better than the active group. Passive groups given complex concurrent tasks performed as poorly as the active group. A concurrent articulatory suppression task reduced memory for object names but not spatial location memory. It was concluded that spatial demands imposed by input device control should be minimized when training or testing spatial memory in VEs, and should be recognized as competing for cognitive capacity in spatial working memory.
机译:尽管与被动观察该探索的参与者相比,现实世界中的主动探索者通常会记住更多关于其空间布局的信息,但是当在虚拟环境(VE)中进行探索时,这并不会可靠地发生。我们认为这可能是因为VE中的主动浏览器由于必须操作手动输入设备以控制其虚拟位移而有效地执行了次要干扰并发任务。六组参与者探索了一个虚拟房间,其中包含六个分布式对象,这些对象主动或被动地执行简单的并发任务(例如转牌),或者使复杂的认知和运动需求与输入设备控制通常所施加的需求相媲美。通过对虚拟对象位置的内存进行测试,被动控件(无并发任务)显示出最佳的空间学习,算术上(但不显着)优于主动组。给予复杂并发任务的被动小组的表现与主动小组一样差。并发的发音抑制任务减少了对象名称的内存,但没有减少空间位置的内存。结论是,在训练或测试VE中的空间记忆时,应将输入设备控制所施加的空间需求降到最低,并应将其视为竞争空间工作记忆中的认知能力。

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