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val3dity: validation of 3D GIS primitives according to the international standards

机译:val3dity:根据国际标准验证3D GIS原语

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Abstract The validity of 3D primitives in 3D GIS datasets is often a prerequisite for using them in simulation and decision-making software, e.g. visibility analysis, noise pollution assessment, and energy estimation. However, while agreed definitions exist (in the international standard ISO19107), most software vendors ignore them and implement simpler 3D primitives, for instance by excluding interior boundaries in surfaces and/or solid. Such limitations prevent practitioners from exchanging and converting datasets, and thus to use these in other software and applications. I present in this paper val3dity , an open-source software to validate 3D primitives according to the international definitions of ISO19107. Practitioners can use it directly, without limitations: its code is freely available under the GPLv3 license, both binaries and a web-application are publicly available. It takes as input several formats (including the international standard CityGML), and outputs a report that helps users identify and understand the errors. I describe some of the engineering decisions supporting val3dity, and show that it can be used to validate real-world datasets.
机译:摘要3D GIS数据集中3D图元的有效性通常是在仿真和决策软件中使用它们的先决条件,例如可见性分析,噪音污染评估和能源估算。但是,尽管存在公认的定义(在国际标准ISO19107中),但是大多数软件供应商都忽略了它们,并实现了更简单的3D图元,例如通过排除表面和/或实体的内部边界。这样的限制使从业者无法交换和转换数据集,从而无法在其他软件和应用程序中使用它们。我在本文中介绍val3dity,这是一个根据ISO19107的国际定义验证3D图元的开源软件。从业人员可以无限制地直接使用它:其代码可根据GPLv3许可证免费获得,二进制文件和Web应用程序均可公开获得。它以几种格式(包括国际标准CityGML)作为输入,并输出帮助用户识别和理解错误的报告。我描述了一些支持val3dity的工程决策,并展示了它可用于验证实际数据集。

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