首页> 外文期刊>Revista Brasileira de Medicina do Esporte >CONSUMO DE OXIGêNIO E GASTO ENERGéTICO DURANTE E DEPOIS DE BRINCADEIRAS DE RUA, VíDEO GAMES ATIVOS E TVCONSUMO DE OXíGENO Y GASTO ENERGéTICO DURANTE Y DESPUéS DE JUEGOS DE CALLE, VíDEO GAME Y TV
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CONSUMO DE OXIGêNIO E GASTO ENERGéTICO DURANTE E DEPOIS DE BRINCADEIRAS DE RUA, VíDEO GAMES ATIVOS E TVCONSUMO DE OXíGENO Y GASTO ENERGéTICO DURANTE Y DESPUéS DE JUEGOS DE CALLE, VíDEO GAME Y TV

机译:BRINCADEIRAS DE RUA,视频游戏,电视和电视变形期间的耗氧量和能量消耗街头游戏,视频游戏和电视之后及之后的耗氧量和能量消耗

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Introduction: Physical activity has become less frequent since the 1980s, even among more active children. Objective: To analyze excess post-exercise oxygen consumption (EPOC) and total energy expenditure (TEE) in children during and after three different activities. Methods: Sixteen healthy children (9.6±0.1 yrs.) randomly underwent the following procedures lasting 30 minutes on different days: (a) traditional games (PLAY), (b) active video game (Dance Dance Revolution; DDR), and (c) watching television (TV). Oxygen consumption (VO 2 ) was measured at rest, at the 10 th , 20 th , and 30 th minute of intervention, and for 40 minutes post-intervention. TEE was also measured. Results: At the end of intervention, VO 2 had increased by 330% and 166% for PLAY and DDR, respectively, compared to the rest. EPOC in PLAY was seen to occur at the 10 th , 20 th , and 30 th post-interventional minutes from 7.00±1.02 (at rest) to 10.83±0.94, 10.03±0.58, and 9.80±0.77mL.kg -1 .min -1 , respectively. However, EPOC in DDR occurred at only the 10 th postinterventional minute (7.04 to 8.61 mL.kg -1 .min -1 ; p0.01). After intervention, TEE in PLAY was greater than in DDR and TV (112.08±19.45 vs 56.98±6.34 vs 36.39±4.5 kcal; p0.01), respectively. Conclusions: PLAY induced children to reach a greater VO 2 during activity and greater EPOC and TEE compared to DDR and TV. Level of evidence A1b; Crossover study.
机译:简介:自1980年代以来,即使在较活跃的儿童中,体育锻炼的频率也有所降低。目的:分析三种不同活动期间和活动后儿童的过量运动后氧气消耗(EPOC)和总能量消耗(TEE)。方法:16名健康儿童(9.6±0.1岁)在不同的日子随机接受以下持续30分钟的以下程序:(a)传统游戏(PLAY),(b)活动视频游戏(Dance Dance Revolution; DDR)和(c )看电视(电视)。在休息时,干预后第10、20和30分钟以及干预后40分钟测量氧气消耗量(VO 2)。还测量了TEE。结果:干预结束时,PLAY和DDR的VO 2分别比其余的增加了330%和166%。干预后第10、20和30分钟出现PLAY中的EPOC,发生时间为7.00±1.02(静止)至10.83±0.94、10.03±0.58和9.80±0.77mL.kg -1 .min -1。但是,DDR的EPOC仅在介入后第10分钟出现(7.04至8.61 mL.kg -1 .min -1; p <0.01)。干预后,PLAY的TEE大于DDR和TV(分别为112.08±19.45 vs 56.98±6.34 vs 36.39±4.5 kcal; p <0.01)。结论:与DDR和TV相比,PLAY引起的儿童在活动期间达到较高的VO 2,并具有更大的EPOC和TEE。证据等级A1b;交叉研究。

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