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Visualizations of problem-posing activity sequences toward modeling the thinking process

机译:提出问题的活动序列可视化,以对思维过程进行建模

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Abstract Problem-posing is well known as an effective activity to learn problem-solving methods. Although the activity is considered in contributing to the understanding of the problem’s structure, it is not clear how learners could understand it through the activity. This study proposes a method to offer a visual representation for analyzing the problem-posing activity sequence in MONSAKUN, a digital learning environment for problem-posing of arithmetic word problems via sentence integration. This system requires users to pose a problem through combinations of given simple sentences based on the requirement. The system writes every single action into logs as sequences of problem-posing activity. The sequences are considered to represent the thinking processes of learners. The thinking process reflects their understanding and misunderstanding about the structure of the problems. This study created visualizations of learners’ problem-posing processes from the data obtained through the practical use of MONSAKUN, including the states in which many learners had difficulties finding the correct answer. In this study, we refer to such states as “trap states.” In MONSAKUN, a trap state is a combination of simple sentences where many learners tend to make and need relatively more actions to obtain the correct answer. As the result of the visualization and analysis of the data, some trap states have been identified, and they changed for each trial in the same problem.
机译:摘要问题提出是学习问题解决方法的一种有效活动。尽管活动被认为有助于理解问题的结构,但尚不清楚学习者如何通过活动来理解问题。这项研究提出了一种方法,该方法提供了一种可视化表示形式,用于分析MONSAKUN中的问题提出活动序列,MONSAKUN是一种通过句子集成对算术单词问题提出问题的数字学习环境。该系统要求用户根据要求通过给定的简单句子的组合来提出问题。系统将每个单个操作作为问题提出活动序列写入日志。这些顺序被认为代表了学习者的思维过程。思维过程反映了他们对问题结构的理解和误解。这项研究从通过实际使用MONSAKUN获得的数据中创建了学习者的问题处理过程的可视化视图,包括许多学习者难以找到正确答案的状态。在本研究中,我们将此类状态称为“陷阱状态”。在MONSAKUN中,陷阱状态是简单句子的组合,许多学习者倾向于做出简单的句子,并且需要相对更多的动作才能获得正确答案。作为数据可视化和分析的结果,已经识别出一些陷阱状态,并且对于同一问题中的每个试验,它们都发生了变化。

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