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首页> 外文期刊>LIPIcs : Leibniz International Proceedings in Informatics >Two-Source Condensers with Low Error and Small Entropy Gap via Entropy-Resilient Functions
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Two-Source Condensers with Low Error and Small Entropy Gap via Entropy-Resilient Functions

机译:通过熵弹性函数实现低误差和小熵隙的两源冷凝器

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In their seminal work, Chattopadhyay and Zuckerman (STOC'16) constructed a two-source extractor with error epsilon for n-bit sources having min-entropy {polylog}(n/epsilon). Unfortunately, the construction's running-time is {poly}(n/epsilon), which means that with polynomial-time constructions, only polynomially-small errors are possible. Our main result is a {poly}(n,log(1/epsilon))-time computable two-source condenser. For any k = {polylog}(n/epsilon), our condenser transforms two independent (n,k)-sources to a distribution over m = k-O(log(1/epsilon)) bits that is epsilon-close to having min-entropy m - o(log(1/epsilon)). Hence, achieving entropy gap of o(log(1/epsilon)). The bottleneck for obtaining low error in recent constructions of two-source extractors lies in the use of resilient functions. Informally, this is a function that receives input bits from r players with the property that the function's output has small bias even if a bounded number of corrupted players feed adversarial inputs after seeing the inputs of the other players. The drawback of using resilient functions is that the error cannot be smaller than ln r/r. This, in return, forces the running time of the construction to be polynomial in 1/epsilon. A key component in our construction is a variant of resilient functions which we call entropy-resilient functions. This variant can be seen as playing the above game for several rounds, each round outputting one bit. The goal of the corrupted players is to reduce, with as high probability as they can, the min-entropy accumulated throughout the rounds. We show that while the bias decreases only polynomially with the number of players in a one-round game, their success probability decreases exponentially in the entropy gap they are attempting to incur in a repeated game.
机译:Chattopadhyay和Zuckerman(STOC'16)在开创性的工作中,为具有最小熵{polylog}(n / epsil)的n位源构造了带有误差epsilon的两源提取器。不幸的是,构造的运行时间为{poly}(n / epsilon),这意味着对于多项式构造,仅可能出现多项式较小的错误。我们的主要结果是{poly}(n,log(1 / epsilon))时间可计算的两源电容器。对于任何k> = {polylog}(n / epsilon),我们的聚光镜将两个独立的(n,k)源转换为m = kO(log(1 / epsilon))位的分布,该分布为epsilon,接近于min -熵m-o(log(1 / epsilon))。因此,实现了o(log(1 / epsilon))的熵间隙。在两源提取器的最新构造中,获得低误差的瓶颈在于使用弹性功能。非正式地,这是一个从r个播放器接收输入位的函数,即使该功能的损坏播放器的数量有限,在看到其他播放器的输入后又提供对抗性输入,该函数的输出也具有较小的偏差。使用弹性函数的缺点是误差不能小于ln r / r。作为回报,这迫使结构的运行时间为1 /ε的多项式。我们构造中的关键组件是弹性函数的变体,我们称其为熵弹性函数。可以将这种变体视为在上述游戏中玩了几轮,每轮输出一位。腐败玩家的目标是尽可能高地减少整个回合中累积的最小熵。我们显示,虽然偏差仅随着单轮游戏中的玩家数量呈多项式下降,但他们的成功概率在他们试图在重复游戏中产生的熵差距中呈指数下降。

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