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Two-Source Condensers with Low Error and Small Entropy Gap via Entropy-Resilient Functions

机译:通过熵弹性函数实现低误差和小熵隙的两源冷凝器

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In their seminal work, Chattopadhyay and Zuckerman (STOC'16) constructed a two-source extractor with error for n -bit sources having min-entropy pol y log ( n ) . Unfortunately, the construction running-time is pol y ( n ) , which means that with polynomial-time constructions, only polynomially-large errors are possible. Our main result is a pol y ( n log (1 )) -time computable two-source condenser. For any k p ol y log ( n ) , our condenser transforms two independent ( n k ) -sources to a distribution over m = k ? O ( log (1 )) bits that is -close to having min-entropy m ? o ( log (1 )) . Hence, achieving entropy gap of o ( log (1 )) .The bottleneck for obtaining low error in recent constructions of two-source extractors lies in the use of resilient functions. Informally, this is a function that receives input bits from r players with the property that the function's output has small bias even if a bounded number of corrupted players feed adversarial inputs after seeing the inputs of the other players. The drawback of using resilient functions is that the error cannot be smaller than 1 r . This, in return, forces the running time of the construction to be polynomial in 1 .A key component in our construction is a variant of resilient functions which we call entropy-resilient functions. This variant can be seen as playing the above game for several rounds. The goal of the corrupted players is to reduce, with as high probability as they can, the min-entropy accumulated throughout the rounds. We show that while the bias decreases only polynomially with the number of players in a one-round game, their success probability decreases exponentially in the entropy gap they are attempting to incur in a repeated game.
机译:Chattopadhyay和Zuckerman(STOC'16)在开创性的工作中,为具有最小熵策略y log(n)的n位源构造了带有误差的双源提取器。不幸的是,构造运行时间为pol y(n),这意味着对于多项式构造,仅可能出现多项式大的误差。我们的主要结果是一个pol(n log(1))时间可计算的两源冷凝器。对于任何k pol y log(n),我们的聚光镜将两个独立的(n k)源转换为m = k?上的分布。 O(log(1))位-接近具有最小熵m? o(log(1))。因此,实现了o(log(1))的熵间隙。在最近的两源提取器结构中获得低误差的瓶颈在于使用弹性函数。非正式地,这是一个从r个播放器接收输入位的函数,即使该功能的损坏播放器的数量有限,在看到其他播放器的输入后又提供对抗性输入,该函数的输出也具有较小的偏差。使用弹性函数的缺点是误差不能小于1 r。反过来,这迫使结构的运行时间为1的多项式。我们的结构中的一个关键组件是弹性函数的一种变体,我们称之为熵-弹性函数。可以将这种变体视为玩了几轮以上游戏。腐败玩家的目标是尽可能高地减少整个回合中累积的最小熵。我们显示,虽然偏差仅随着单轮游戏中的玩家数量呈多项式下降,但他们的成功概率在他们试图在重复游戏中产生的熵差距中呈指数下降。

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