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From Neural and Social Cooperation to the Global Emergence of Cognition

机译:从神经和社会合作到全球认知的兴起

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The recent article cite{hebbian} discusses the emergence of intelligence via criticality as a consequence of locality breakdown. Herein, we use criticality for the foundation of a novel generation of game theory making the local interaction between players yield long-range effects. We first establish that criticality is not confined to the Ising-like structure of the sociological model of cite{hebbian}, called the decision making model (DMM), through the study of the emergence of altruism using the altruism-selfishness model (ASM). Both models generate criticality, one by imitation of opinion (DMM) the other by imitation of behavior (ASM). The dynamics of a sociological network $mathcal{S}$ influences the behavioral network $mathcal{F}$ through two game theoretic paradigms: (i) emph{the value of altruism} ; (ii) emph{the benefit of rapid consensus}. In (i) the network $mathcal{S}$ debates the moral issue of altruism by means of the DMM, while at the level $mathcal{F}$ the individuals operate according to the ASM. The individuals of the level $mathcal{S}$, through a weak influence on the individuals of the level $mathcal{F}$, exert a societal control on $mathcal{F}$, fitting the principle of complexity management and complexity matching. In (ii) the benefit to society is the rapid attainment of consensus in the $mathcal{S}$ level. The agents of the level $mathcal{F}$ operate according to the prisoner's dilemma prescription, with the defectors acting as DMM contrarians at the level $mathcal{S}$. The contrarians, acting as the inhibitory links of neural networks, exert on society the same beneficial effect of maintaining the criticality-induced resilience that they generate in neural networks. The conflict between personal and social benefit makes the networks evolve toward criticality. Finally, we show that the theory of this article is compatible with recent discoveries in the burgeoning field of social neuroscience.
机译:最近的文章 cite {hebbian}讨论了由于位置故障而导致的通过临界的智能的出现。在本文中,我们使用临界作为新一代博弈论的基础,从而使玩家之间的局部互动产生了长远的影响。通过使用利他主义-自私模型(ASM)研究利他主义的出现,我们首先确定,关键性并不局限于 cite {hebbian}社会学模型的类似Ising的结构,称为决策模型(DMM)。 )。两种模型都产生临界,一种是通过模仿观点(DMM),另一种是通过模仿行为(ASM)。社会网络$ mathcal {S} $的动力学通过两个博弈论范式影响行为网络$ mathcal {F} $:(i) emph {利他主义的价值}; (ii) emph {快速共识的好处}。在(i)中,网络$ mathcal {S} $通过DMM辩论利他主义的道德问题,而在$ mathcal {F} $级别,个人根据ASM进行操作。 $ mathcal {S} $级别的个人通过对$ mathcal {F} $级别的个体的弱影响,对$ mathcal {F} $施加了社会控制,符合复杂性管理的原则和复杂度匹配。在(ii)中,对社会的好处是在$ mathcal {S} $级别迅速达成共识。 $ mathcal {F} $级的特工按照囚徒的困境处方进行操作,叛逃者在$ mathcal {S} $级充当DMM逆势分子。作为神经网络的抑制链接的逆势者,对社会发挥了维持其在神经网络中所产生的由临界引起的弹性的相同有益作用。个人利益与社会利益之间的冲突使网络逐渐走向关键。最后,我们证明本文的理论与新兴的社会神经科学领域的发现是兼容的。

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