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Adaptations of Prefrontal Brain Activity, Executive Functions, and Gait in Healthy Elderly Following Exergame and Balance Training: A Randomized-Controlled Study

机译:运动和平衡训练后健康老年人中前额叶大脑活动,执行功能和步态的适应性:一项随机对照研究

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During aging, the prefrontal cortex (PFC) undergoes age-dependent neuronal changes influencing cognitive and motor functions. Motor-learning interventions are hypothesized to ameliorate motor and cognitive deficits in older adults. Especially, video game-based physical exercise might have the potential to train motor in combination with cognitive abilities in older adults. The aim of this study was to compare conventional balance training with video game-based physical exercise, a so-called exergame, on the relative power (RP) of electroencephalographic (EEG) frequencies over the PFC, executive function (EF), and gait performance. Twenty-seven participants (mean age 79.2 ± 7.3 years) were randomly assigned to one of two groups. All participants completed 24 trainings including three times a 30 min session/week. The EEG measurements showed that theta RP significantly decreased in favor of the exergame group [ L _((14))= 6.23, p = 0.007]. Comparing pre- vs. post-test, EFs improved both within the exergame (working memory: z = ?2.28, p = 0.021; divided attention auditory: z = ?2.51, p = 0.009; divided attention visual: z = ?2.06, p = 0.040; goo-go: z = ?2.55, p = 0.008; set-shifting: z = ?2.90, p = 0.002) and within the balance group (set-shifting: z = ?2.04, p = 0.042). Moreover, spatio-temporal gait parameters primarily improved within the exergame group under dual-task conditions (speed normal walking: z = ?2.90, p = 0.002; speed fast walking: z = ?2.97, p = 0.001; cadence normal walking: z = ?2.97, p = 0.001; stride length fast walking: z = ?2.69, p = 0.005) and within the balance group under single-task conditions (speed normal walking: z = ?2.54, p = 0.009; speed fast walking: z = ?1.98, p = 0.049; cadence normal walking: z = ?2.79, p = 0.003). These results indicate that exergame training as well as balance training positively influence prefrontal cortex activity and/or function in varying proportion.
机译:在衰老过程中,前额叶皮层(PFC)会经历年龄相关的神经元变化,从而影响认知和运动功能。假设运动学习干预措施可以改善老年人的运动和认知障碍。特别是,基于视频游戏的体育锻炼可能具有结合老年人的认知能力来训练运动的潜力。这项研究的目的是比较传统的平衡训练与基于视频游戏的体育锻炼(所谓的运动游戏)在PFC,执行功能(EF)和步态上的脑电图(EEG)频率的相对功率(RP)性能。二十七名参与者(平均年龄79.2±7.3岁)被随机分为两组。所有参与者均完成了24项培训,包括每周30分钟的课程三遍。脑电图测量结果显示theta RP明显降低,有利于运动游戏组[L _((14))= 6.23,p = 0.007]。比较测试前和测试后,游戏内的EF均有改善(工作记忆:z = 2.28,p = 0.021;注意力分散的听觉:z = 2.51,p = 0.009;视觉分散的注意力:z = 2.06, p = 0.040;通过/不通过:z =≤2.55,p = 0.008;设定偏移:z =≤2.90,p = 0.002),并且在平衡组内(设定偏移:z =≤2.04,p = 0.042) )。此外,时空步态参数主要在双任务条件下在exergame组内得到改善(正常速度行走:z = 2.90,p = 0.002;快速快速行走:z = 2.97,p = 0.001;节奏正常行走:z =?2.97,p = 0.001;步长快步走:z =?2.69,p = 0.005)以及在单任务条件下的平衡组内(速度正常走步:z =?2.54,p = 0.009;速度快走: z = 1.98,p = 0.049;节奏正常行走:z = 2.79,p = 0.003)。这些结果表明,运动前训练以及平衡训练对前额叶皮层的活动和/或功能有不同比例的积极影响。

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