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Developing a quantitative hunting regionalization framework: A new game management tool

机译:开发定量狩猎区域化框架:一种新的游戏管理工具

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Aim of study: Monitoring and control the hunting activity is primordial to guarantee its sustainability. However, the governmental agencies responsible to manage hunting commonly are unable to adequately do this job because the thousands of small private hunting states, associated exclusively by political-administrative criteria. In this work, we provide a new management tool through the establishment of a hunting regions system. Area of study: This study was conducted at the Castilla-La Mancha region, in central Spain. Material and methods: We used a two-stage procedure to establish the environmental units than, afterwards, were characterized on a set of hunting variables. Main results: We generate a hunting regionalization with 12 hunting regions and proposed a regional hunting yields for each of the hunting regions. Research highlights: The use of hunting regions will permit to define the game management practices more appropriately on a large scale, but also, will facilitate the tasks of assessment, management and monitoring of game of the number hunting states included in each hunting region.
机译:研究目的:监视和控制狩猎活动是保证其可持续性的首要条件。但是,负责狩猎的政府机构通常无法充分完成这项工作,因为成千上万的小型私人狩猎州仅通过政治行政标准进行关联。在这项工作中,我们通过建立狩猎区域系统提供了一种新的管理工具。研究领域:该研究在西班牙中部的卡斯蒂利亚-拉曼恰地区进行。材料和方法:我们使用了两个阶段的程序来建立环境单位,然后对一组搜寻变量进行特征化。主要结果:我们生成了一个具有12个狩猎区域的狩猎区域化,并提出了每个狩猎区域的区域狩猎产量。研究重点:狩猎区域的使用将允许在更大范围内更恰当地定义游戏管理实践,但也将有助于评估,管理和监视每个狩猎区域中包括的多个狩猎状态的游戏的任务。

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