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Exercise Video Games and Exercise Self-Efficacy in Children:

机译:锻炼儿童电子游戏和锻炼自我效能:

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The aim of this article was to investigate the use of exergaming in promoting exercise behavior among children and to examine the impact of the intervention on participants’ exercise self-efficacy, in addition to assessing physiological changes. A sample of 55 children enrolled in the Family Fit program, where participants were categorized into 2 groups: healthy weight and overweight. Measures were taken at baseline, after the 7-week program, at the 12-week follow-up, and at the 24-month follow-up. Positive changes in exercise self-efficacy were significant for the overweight group, while the healthy weight group maintained their exercise self-efficacy. At the 24-month follow-up, 97% children reported being interested in participating in a future fitness program, and 96% children who did not play sports before the intervention started practicing sports. Exercise self-efficacy is a predictor of physical activity, and incorporating exergaming in a structured program may lead to increased self-efficacy in pa...
机译:本文的目的是研究锻炼方式在儿童中促进锻炼​​行为的作用,并研究干预措施对参与者锻炼自我效能的影响,以及评估生理变化的方法。参加家庭健康计划的55名儿童样本,参与者分为健康体重和超重两类。在为期7周的计划之后,在12周的随访和24个月的随访中,在基线时采取了措施。运动自我效能的积极变化对超重组很重要,而健康体重组则保持其运动自我效能。在为期24个月的随访中,有97%的儿童表示有兴趣参加未来的健身计划,有96%的儿童在干预措施开始锻炼之前没有参加运动。运动的自我效能感是体育锻炼的预测指标,而将锻炼程序纳入结构化程序中可能会导致运动时自我效能的提高。

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