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Feature-Based Choice and Similarity Perception in Normal-Form Games: An Experimental Study

机译:正常形式游戏中基于特征的选择和相似知觉:实验研究

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In this paper, we claim that agents confronting with new interactive situations apply behavioral heuristics that drastically reduce the problem complexity either by neglecting the other players’ incentives, or by restricting attention to subsets of “salient” outcomes. We postulate that these heuristics are sensitive to the manipulation of those features that can be modified without altering the (Nash) equilibrium structure of the game. We call these features “descriptive”. We test experimentally the effect of these descriptive features on both choice behavior and cross-game similarity perception. Analysis of individual choices confirms our hypotheses, and suggests that non-equilibrium choices may derive from simplified mental models of the game structure, rather than from heterogeneous beliefs or limited iterative thinking. In addition, subjects tend to behave similarly in games sharing similar descriptive features, regardless of their strategic structure.
机译:在本文中,我们声称面对新的交互情况的代理人采用行为启发法,通过忽略其他参与者的动机或将注意力集中在“显着”结果的子集上,从而大大降低了问题的复杂性。我们假设这些启发式方法对于可以在不更改游戏的(Nash)平衡结构的情况下进行修改的功能很敏感。我们称这些功能为“描述性”。我们通过实验测试了这些描述性特征对选择行为和跨游戏相似性感知的影响。对个人选择的分析证实了我们的假设,并表明非均衡选择可能源自博弈结构的简化心智模型,而不是源自异质信念或有限的迭代思维。此外,无论策略结构如何,受试者在具有相似描述特征的游戏中倾向于表现相似。

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