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Hole‐Filling Methods Using Depth and Color Information for Generating Multiview Images

机译:使用深度和颜色信息生成多视图图像的填孔方法

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This paper presents new hole‐filling methods for generating multiview images by using depth image based rendering (DIBR). Holes appear in a depth image captured from 3D sensors and in the multiview images rendered by DIBR. The holes are often found around the background regions of the images because the background is prone to occlusions by the foreground objects. Background‐oriented priority and gradient‐oriented priority are also introduced to find the order of hole‐filling after the DIBR process. In addition, to obtain a sample to fill the hole region, we propose the fusing of depth and color information to obtain a weighted sum of two patches for the depth (or rendered depth) images and a new distance measure to find the best‐matched patch for the rendered color images. The conventional method produces jagged edges and a blurry phenomenon in the final results, whereas the proposed method can minimize them, which is quite important for high fidelity in stereo imaging. The experimental results show that, by reducing these errors, the proposed methods can significantly improve the hole‐filling quality in the multiview images generated.
机译:本文介绍了使用基于深度图像的渲染(DIBR)生成多视图图像的新的孔填充方法。在从3D传感器捕获的深度图像和DIBR渲染的多视图图像中会出现孔。由于背景易于被前景物体遮挡,因此经常在图像的背景区域周围发现孔洞。还引入了面向背景的优先级和面向梯度的优先级,以查找DIBR处理后的孔填充顺序。此外,要获得填充孔区域的样本,我们建议融合深度和颜色信息,以获取深度(或渲染深度)图像的两个色块的加权和,并使用新的距离度量来找到最匹配的渲染彩色图像的补丁。传统方法在最终结果中会产生锯齿状边缘和模糊现象,而所提出的方法可以将其最小化,这对于立体成像中的高保真度非常重要。实验结果表明,通过减少这些误差,所提出的方法可以显着提高生成的多视图图像中的孔填充质量。

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